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Source Core Rulebook pg. 196 2.0
Your blood ties you to the magic of the First World and the otherworldly fey. Like them, you’re capricious, charming, and hard to pin down.

Ability Scores

Improve your Charisma first. Good Dexterity, Constitution, and Wisdom provide solid defenses.


Deception, Diplomacy, Nature, Stealth



Higher-Level Feats

Reach Spell (1st), Primal Evolution (4th), Advanced Bloodline (6th), Greater Bloodline (10th), Bloodline Focus (12th)

Spell Repertoire

1st charm, fleet step, summon fey; Cantrips dancing lights, daze, detect magic, ghost sound, tanglefoot