|||
Home Actions/Activities Afflictions Ancestries Archetypes Backgrounds Classes Conditions Creatures Equipment Feats Hazards Rules Setting Skills Spells/Rituals Traits flourish Licenses Sources flourish Contact Us Contributors Support the Archives
Maximize Menu
Archives of Nethys Afflictions Character Creation +
Ancestries Archetypes Backgrounds Classes Feats Skills
Creatures Equipment Setting Spells/Rituals Rules +
Actions/Activities Conditions Rules Traits
Hazards Sources About the Archives +
Licenses Contact Us Contributors Support the Archives
Pathfinder RPG (2nd Edition) Pathfinder RPG (1st Edition) Starfinder RPG
Toggle Theme

Archives of Nethys

Pathfinder RPG (1st Edition) Pathfinder RPG (2nd Edition) Starfinder RPG

Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Investigator | Monk | Oracle | Ranger | Rogue | Sorcerer | Swashbuckler | Witch | Wizard
Animal Companions | Familiar Abilities | Specific Familiars


Wizard Details | Wizard Feats | Wizard Focus Spells | Wizard Kits | Wizard Sample Builds | Arcane Schools | Arcane Thesis


Illusionist

Source Core Rulebook pg. 212 2.0
You cast illusory spells that fool the senses, and you excel at bypassing threats without violence.

Ability Scores

Prioritize Intelligence. Increase Dexterity and Charisma so you can sneak and deceive people with skills as well as spells

Skills

Arcana, Deception, Diplomacy, Occultism, Society, Stealth, Thievery

Specialization

Illusion

Thesis

Spell Blending

Higher-Level Feats

Conceal Spell (2nd), Silent Spell (4th), Advanced School Spell (8th), Magic Sense (12th)
Site Owner: Rose Winds LLC (Blake Davis)Email Spam Checker: MX Guarddog