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Pathfinder 1
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Pathfinder 2
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Archives of Nethys
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Stance
Source
Core Rulebook pg. 637
A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can’t use another one for 1 round. You can enter or be in a stance only in encounter mode.
Feats
Crane Stance
,
Disarming Stance
,
Disruptive Stance
,
Dragon Stance
,
Dueling Dance
,
Everstand Stance
,
Graceful Poise
,
Ironblood Stance
,
Lunging Stance
,
Mobile Shot Stance
,
Mountain Stance
,
Multishot Stance
,
Paragon's Guard
,
Point-Blank Shot
,
Rain of Embers Stance
,
Tangled Forest Stance
,
Tiger Stance
,
Twinned Defense
,
Wolf Stance
Focus Powers
Wild Winds Stance