Disarm

Source Core Rulebook pg. 282
You can use this weapon to Disarm with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.

Weapons

Flail, Main-gauche, Nunchaku, Orc Knuckle Dagger, Ranseur, Rapier, Sai, Scourge, Spiked Chain, War Flail, Whip