Traits

Source Player Core pg. 11
A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait.

Aasimar Aberration Abjuration Acid Additive Adjusted Adjustment Aeon Aesir Aftermath Agathion Agile Air Aiuvarin Alchemical Alchemist All Ancestries Amp Amphibious Anadi Android Angel Animal Anugobu Apex Aphorite Aquadynamic Aquatic Arcane Archetype Archon Ardande Army Artifact Astral Asura Attached Attack Auditory Aura Automaton Azarketi Azata Backstabber Backswing Barbarian Bard Barding Beast Beastkin Beneficial Boggard Bomb Bottled Breath Brace Brutal Building Bulwark Caligni Camping Cantrip Capacity Catalyst Catfolk Cavalry Celestial Censer Certain Kill Champion Changeling Chaotic Charau-ka Charm Circus City Civic Class Cleric Climbing Clockwork Cobbled Coda Cold Combination Comfort Commerce Common Companion Complex Composite Composition Concealable Concentrate Concussive Conjuration Conrasu Consecration Construct Consumable Contact Contingency Continuous Contract Couatl Critical Fusion Curse Cursebound Cursed Daemon Dangerous Darkness Darvakka Deadly Death Dedication Deflecting Demon Dero Detection Deviant Devil Dhampir Dinosaur Disarm Disease Div Divination Divine Double Barrel Downtime Dragon Dream Dromaar Drow Drug Druid Duskwalker Dwarf Earth Edifice Eidolon Electricity Elemental Elf Elixir Emotion Enchantment Entrench Environmental Erratic Esoterica Ethereal Evil Evocation Evolution Expandable Expendable Experiment Exploration Extradimensional Famous Fatal Fatal Aim Fear Fetchling Fey Fiend Fighter Figurehead Finesse Finisher Finite Fire Fleshwarp Flexible Flourish Flowing Focus Focused Foldaway Force Forceful Formian Fortune Free-Hand Fulu Fungus Gadget Ganzi General Genie Geniekin Ghoran Ghost Ghoul Ghul Giant Gnoll Gnome Goblin Golem Goloma Good Grapple Gremlin Grimoire Grioth Grippli Gunslinger Hag Halfling Hampering Hantu Harnessed Harrow Court Haunt Healing Hefty Herald Hex Hex-KM High Gravity Hindering Hobgoblin Holy Hryngar Human Humanoid Ifrit Ikeshti Illusion Immeasurable Impulse Incapacitation Incarnate Incorporeal Inevitable Infamous Infantry Infrastructure Infused Infusion Ingested Inhaled Injection Injury Inscribed Integrated Intelligent Inventor Invested Investigator Jousting Kaiju Kami Kashrishi Kickback Kineticist Kingdom Kitsune Kobold Kovintus Laminar Launching Lawful Leadership Legacy Leshy Light Lilu Lineage Linguistic Litany Lizardfolk Locathah Low Gravity Lozenge Magical Magus Maneuver Manipulate Meal Mechanical Mental Merfolk Metal Metamorphic Metropolis Microgravity Mindless Mindshift Minion Misfortune Missive Modification Modular Monitor Monk Morale Morlock Morph Mortic Mounted Move Multiclass Mummy Munavri Mutagen Mutant Nagaji Necromancy Nephilim Noisy Nonlethal Nymph Oath Occult Oil Olfactory Oni Ooze Open Oracle Orc Oread Overflow Paaridar Parry Pervasive Magic Phantom Plant Poison Polymorph Ponderous Poppet Portable Possession Potion Precious Prediction Press Primal Processed Propulsive Protean Psyche Psychic Psychopomp Qlippoth Radiation Rage Rakshasa Range Ranged Trip Ranger Rare Ratajin Ratfolk Razing Reach Reckless Recovery Reflection Region Relic Reload Repeating Residential Resonant Revelation Rogue Saggorak Sahkil Samsaran Sanctified Scatter Scroll Scrying Sea Devil Secret Sentient Serpentfolk Settlement Seugathi Shabti Shade Shadow Shapechanger Shield Throw Shisk Shoony Shove Siege Siktempora Skeleton Skelm Skill Skirmisher Skulk Sleep Snare Social Sonic Sorcerer Soulbound Spellgun Spellheart Spellshape Spellshot Spirit Splash Sporeborn Spriggan Sprite Staff Stamina Stance Static Steam Stheno Strange Gravity Strix Structure Subjective Gravity Subtle Suli Summon Summoned Summoner Swarm Swashbuckler Sweep Sylph Talisman Talos Tandem Tane Tanggal Tattoo Tech Telepathy Teleportation Tengu Tethered Thaumaturge Thrown Tiefling Time Timeless Titan Town Training Transmutation Trap Trip Troll Troop True Name Twin Two-Hand Unarmed Unbounded Uncommon Undead Undine Unholy Unique Unstable Upkeep Urdefhan Vampire Vanara Varies Vehicular Velstrac Versatile Vigilante Village Virulent Vishkanya Visual Vitality Vocal Void Volley Wand Water Wayang Weather Werecreature Wight Wild Hunt Witch Wizard Wood Wraith Wyrwood Xulgath Yard Zombie

Alignment Traits

Chaotic Evil Good Lawful

Ancestry Traits

Aasimar Aiuvarin Anadi Android Aphorite Ardande Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Dromaar Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Geniekin Ghoran Gnoll Gnome Goblin Goloma Grippli Halfling Hobgoblin Human Ifrit Kashrishi Kitsune Kobold Leshy Lizardfolk Nagaji Orc Oread Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Talos Tengu Tiefling Undine Vanara Vishkanya

AP-Specific Traits

Certain Kill Circus Harrow Court

Armor Traits

Adjusted Aquadynamic Bulwark Comfort Flexible Hindering Inscribed Laminar Noisy Ponderous

Class Traits

Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Kineticist Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard

Class-Specific Traits

Additive Amp Composite Composition Cursebound Eidolon Esoterica Evolution Finisher Hex Impulse Infused Infusion Litany Modification Oath Overflow Psyche Rage Social Spellshot Stance Tandem Unstable Vigilante

Creature Type Traits

Aberration Animal Astral Beast Celestial Construct Dragon Dream Elemental Ethereal Fey Fiend Fungus Giant Humanoid Monitor Ooze Plant Shade Time Undead Vitality Void

Elemental Traits

Air Earth Fire Metal Water Wood

Energy Traits

Acid Cold Electricity Fire Force Sonic Vitality Void

Equipment Traits

Adjustment Alchemical Apex Artifact Barding Bomb Bottled Breath Catalyst Censer Clockwork Coda Companion Consumable Contract Cursed Drug Elixir Entrench Expandable Expendable Figurehead Focused Fulu Gadget Grimoire Intelligent Invested Lozenge Mechanical Missive Mutagen Oil Potion Precious Processed Relic Saggorak Scroll Snare Spellgun Spellheart Staff Steam Structure Talisman Tattoo Trap Wand

Hazard Traits

Complex Environmental Haunt Mechanical Trap Weather

Kingdom Traits

Camping Civic Commerce Kingdom Leadership Meal Region Upkeep

Kingdom—Event Traits

Beneficial Continuous Dangerous Hex-KM Settlement

Kingdom—Settlement Traits

Building Edifice Famous Infamous Infrastructure Residential Yard

Kingdom—Warfare Traits

Army Cavalry Infantry Maneuver Morale Siege Skirmisher

Monster Traits

Aasimar Acid Aeon Aesir Agathion Air Alchemical Amphibious Anadi Angel Anugobu Aquatic Arcane Archon Asura Azata Boggard Caligni Catfolk Changeling Charau-ka Clockwork Cold Couatl Daemon Darvakka Demon Dero Devil Dhampir Dinosaur Div Drow Duskwalker Earth Electricity Fetchling Fire Formian Genie Ghoran Ghost Ghoul Ghul Gnoll Golem Gremlin Grioth Grippli Hag Hantu Herald Hryngar Ifrit Ikeshti Illusion Incorporeal Inevitable Kaiju Kami Kobold Kovintus Leshy Lilu Lizardfolk Locathah Merfolk Mindless Morlock Mortic Mummy Munavri Mutant Nagaji Nymph Oni Orc Oread Paaridar Phantom Protean Psychopomp Qlippoth Rakshasa Ratajin Ratfolk Sahkil Samsaran Sea Devil Serpentfolk Seugathi Shabti Shapechanger Siktempora Skeleton Skelm Skulk Sonic Soulbound Sporeborn Spriggan Sprite Stheno Suli Swarm Sylph Tane Tanggal Tengu Tiefling Titan Troll Troop Undine Urdefhan Vampire Vanara Velstrac Vishkanya Water Wayang Werecreature Wight Wild Hunt Wraith Wyrwood Xulgath Zombie

Planar Traits

Air Earth Erratic Finite Fire Flowing High Gravity Immeasurable Low Gravity Metamorphic Microgravity Sentient Shadow Static Strange Gravity Subjective Gravity Timeless Unbounded Vitality Void Water

Poison Traits

Contact Ingested Inhaled Injury Poison

Rarity Traits

Common Rare Uncommon Unique

School Traits

Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation

Sense Traits

Auditory Olfactory Visual

Settlement Traits

City Metropolis Town Village

Shield Traits

Deflecting Foldaway Harnessed Hefty Integrated Launching Shield Throw

Tradition Traits

Arcane Divine Occult Primal

Variant Rules Traits

Pervasive Magic Stamina True Name

Weapon Traits

Agile Alchemical Attached Azarketi Backstabber Backswing Brace Brutal Capacity Catfolk Climbing Clockwork Cobbled Combination Concealable Concussive Conrasu Critical Fusion Deadly Disarm Double Barrel Dwarf Elf Fatal Fatal Aim Finesse Forceful Free-Hand Geniekin Ghoran Gnome Goblin Grapple Grippli Halfling Hampering Injection Jousting Kickback Kobold Modular Monk Mounted Nonlethal Orc Parry Portable Propulsive Range Ranged Trip Razing Reach Recovery Reload Repeating Resonant Scatter Shove Sweep Tengu Tethered Thrown Training Trip Twin Two-Hand Unarmed Vanara Vehicular Versatile Vishkanya Volley