All Spells
Arcane | Divine | Elemental | Occult | Primal
Focus Spells | Rituals


PFS StandardFallow FieldFocus 4

Legacy Content

Necromancy Negative 
Source Gods & Magic pg. 113 2.0
Domain decay
Cast [two-actions] somatic, verbal
Range 60 feet; Area 15-foot emanation
Saving Throw Will; Duration sustained up to 1 minute
A sickly yellow light fills the area as entropic forces prevent healing. When a creature within the area would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a Will save.

Critical Success The creature regains the full number of Hit Points that would be restored by the healing effect, and is temporarily immune for 1 minute.
Success The creature regains the full number of Hit Points that would be restored.
Failure The creature regains only half the number of Hit Points that would be restored.
Critical Failure The creature does not regain Hit Points from the healing effect.