All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Xulgath Deepmouth

Xulgath deepmouths wield the powers of the Abyss against their clutch's enemies and invoke righteous fear in their followers. The vast majority of deepmouths worship demon lords, most commonly Zevgavizeb. Scalescribing—the warping of xulgath flesh into imitations of Abyssal script—is a widespread practice among deepmouths, enabling them to channel the power of the Abyss through their fanatical devotees' own bodies.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Xulgath DeepmouthCreature 12

Uncommon CE Medium Humanoid Xulgath 
Source Pathfinder #155: Lord of the Black Sands pg. 85
Perception +26; darkvision
Languages Draconic, Undercommon
Skills Acrobatics +22, Crafting +22, Diplomacy +25, Intimidation +25, Medicine +25, Religion +25, Society +22
Str +2, Dex +4, Con +2, Int +4, Wis +7, Cha +5
Items bone religious symbol of Zevgavizeb, +1 hide armor, +1 striking spiked gauntlet, material component pouch
AC 33; Fort +18, Ref +22, Will +25
HP 215
Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 28 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Speed 25 feet
Melee spiked gauntlet +21 [+17/+13] (agile, free-hand, magical), Damage 2d4+6 piercingMelee jaws +20 [+15/+10], Damage 2d6+6 piercingMelee claw +20 [+16/+12] (agile), Damage 2d4+6 slashingDivine Prepared Spells DC 33, attack +27; 6th divine wrath, enervation, harm (×6), repulsion (×2); 5th heal (×2), ravening maw; 4th air walk (×2); 3rd heroism, meld into stone, vampiric touch; 2nd status (×3); 1st protection, ray of enfeeblement (×2); Cantrips (6th) chill touch, daze, detect magic, shield
Cleric Domain Spells DC 33, 3 Focus Points; 6th commanding lash, vibrant thorns
Divine Rituals DC 1; 6th commune; 2nd consecrate
Devourer's Dictum (concentrate) The deepmouth warps part of a scalescribed creature's flesh into a mouthed tentacle, then wills it to lash out. The deepmouth makes a jaws Strike that originates from any living scalescribed creature within 120 feet; this Strike also has reach 15 feet and deals an additional 2d8 negative damage. If the Strike originates from a creature other than the deepmouth, that creature triggers reactions as though it had made the Strike.Scalescribe (manipulate) With 10 minutes of work, a deepmouth can carve a magical rune called a scalescript on the flesh of a living, willing xulgath (including the deepmouth itself). A creature cannot be inscribed with more than one scalescribe rune at a time, and a deepmouth can create and maintain no more than three scalescripts at a time. If the deepmouth Scalescribed itself, it can provide material and somatic components while Casting a Spell without a free hand.

All Monsters in "Xulgath"

Xulgath Bilebearer2
Xulgath Deepmouth12
Xulgath Gutrager10
Xulgath Leader3
Xulgath Skulker2
Xulgath Spinesnapper5
Xulgath Stoneliege8
Xulgath Thoughtmaw15
Xulgath Warrior1


Source Bestiary pg. 336
Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. They live in simple familial communities, battling rival groups and other aggressive Darklands inhabitants in order to survive. They occasionally raid surface settlements, usually at the behest of cruel, bloodthirsty leaders who are often themselves in the thrall of more powerful creatures like nagas or demons. A typical xulgath has dull gray, dark gray, or ashen scales, with a long tail and bony protrusions that run the length of its spine. A typical xulgath is 5 feet tall and weighs 150 pounds.

Although today the xulgaths are brutal and scattered, they were one of the first intelligent humanoids to rise in the primeval world, once ruling over a mighty empire that stretched throughout the Darklands. Today, all that remains of this era are ruins of massive stone ziggurats and crumbling cities found within some of the larger caverns. Some groups of xulgaths continue to live among these ruins, venerating their ancestors’ accomplishments, while others consider these areas taboo and leave them to become infested with Darklands vermin. Sages don’t agree on why the ancient xulgath civilization fell. Some suspect it was the result of a loss of several wars waged against serpentfolk, while others suggest that the corruptive influence of demon worship rotted their culture from within.

Certainly, many xulgath settlements continue to worship demons to this day, paying homage and offering live sacrifices to terrible creatures from the Abyss. Occasionally, a xulgath shaman can call forth and bind a lesser demon to help serve the group, but a shaman who delves too deep into occultism might summon a more powerful fiend that either tears the xulgaths to pieces or enslaves them.

Sidebar - Additional Lore Other Xulgath Religions

Zevgavizeb is the most popular deity among xulgaths—particularly in the largest and most successful clutches—but other demon lords and deities are worshipped as well. Among Golarion's major gods, Pharasma, Rovagug, and even Erastil are known to answer the prayers of xulgath devotees.

Sidebar - Additional Lore Xulgath Society

Xulgaths respect strength, and the leader of a community is usually the strongest of all of them. The leader’s dominance is rarely questioned until a potentially stronger xulgath believes it’s time for a change in rulership. The two xulgaths then face off in a fight to the death, with the victor claiming rule.

Sidebar - Treasure and Rewards Xulgath Treasure

Xulgaths are relatively primitive, using tools and weapons of stone and other materials scavenged from the surface. These can replicate most simple and a few martial melee weapons, as well as simple thrown ranged weapons. An advanced tribe of xulgaths might be able to craft low-level magical talismans, such as a potency crystal or a returning clasp.