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King Harral

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 42
Unspecific Lore: DC 40
Specific Lore: DC 37

Elite | Normal | Weak
Proficiency without Level

King HarralCreature 14

Legacy Content

Unique LE Medium Undead 
Source Pathfinder #148: Fires of the Haunted City pg. 42
Perception +25; darkvision
Languages Aklo, Celestial, Draconic, Dwarven, Necril, Undercommon
Skills Arcana +29, Crafting +25, Diplomacy +27, Intimidation +27, Religion +25, Society +23
Str +6, Dex +5, Con +0, Int +7, Wis +5, Cha +7
Items +2 thundering striking maul, wand of smoldering fireballs (7th-level fireball), +1 resilient full plate
AC 35; Fort +22, Ref +24, Will +28; +1 status to all saves vs. positive
HP 195 (negative healing, rejuvenation); Immunities death effects, disease, paralysis, poison, unconscious; Resistances cold 10, physical 10 (except magic bludgeoning)
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 33Rejuvenation (arcane, necromancy) 24 hours after King Harral is destroyed, his body rebuilds itself on his throne (or, if the throne is destroyed, on the site where the throne once sat), similarly to how a lich's body is restored via its soul cage. If all of Saggorak's buildings are destroyed, or if heroes perform a great service in saving Saggorak (see Concluding the Adventure), King Harral loses this ability.Counterspell [reaction] Trigger A creature casts a spell King Harral has prepared. Effect The king expends a prepared spell to counter the triggering creature's casting of that same spell. He can then attempt to dispel the triggering spell.
Speed 25 feet
Melee [one-action] thundering maul +28 [+23/+18] (magical, shove), Damage 2d12+12 bludgeoning plus 1d6 sonicArcane Prepared Spells DC 35, attack +27; 7th duplicate foe, eclipse burst, reverse gravity; 6th disintegrate (×2), vampiric exsanguination, wall of force; 5th black tentacles (×2), cloudkill, dispel magic; 4th dimension door, fire shield, fly, freedom of movement; 3rd blindness, magic missile (×2), vampiric touch; 2nd deafness, false life, mirror image, see invisibility; 1st fleet step, ray of enfeeblement (×2), true strike; Cantrips (7th) detect magic, electric arc, mage hand, message, shield
Steady Spellcasting If another creature's reaction would disrupt King Harral's spell, he attempts a DC 15 flat check. If he succeeds, the spell isn't disrupted.