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PFS StandardVeranallia (Rebirth Azata)

Veranallias represent the freedom of life to grow, change, and adapt. They rarely interact directly with non-azatas, as most other beings find their nature hard to comprehend, but those who secure their aid find them powerful allies. The lower half of a veranallia's body is made of vegetation that constantly repeats a dizzying cycle of sprouting, blooming, thriving, and wilting. The upper half of their body appears as that of a humanoid of any gender—it is rare for a veranallia to remain consistent in their gender for more than a few seasons at a time.

Veranallias transform the landscape in their wake, bringing creation and destruction alike. The world around them overflows with an abundance of vegetation, with plenty of food for nearby animals, and when they bring destruction, they do so without cruelty, as it is sometimes necessary to make room for new life. They trigger forest fires in woodlands before dry brush piles up to dangerous levels, and bring bitter winters to areas plagued with parasites that thrive in hot weather.

Recall Knowledge - Celestial (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

VeranalliaCreature 20

Legacy Content

CG Medium Azata Celestial 
Source Bestiary 2 pg. 31 2.0
Perception +38; darkvision, tremorsense (imprecise) 120 feet
Languages Celestial, Draconic, Infernal; speak with animals, speak with plants, tongues
Skills Athletics +34, Deception +36, Diplomacy +38, Elysium Lore +36, Intimidation +36, Medicine +36, Nature +34, Survival +38
Str +8, Dex +6, Con +8, Int +6, Wis +10, Cha +8
Items +3 greater striking sickle
AC 45; Fort +36, Ref +34, Will +38
HP 475; Resistances fire 20, cold 20; Weaknesses cold iron 20, evil 20
Speed 40 feet, fly 40 feet
Melee [one-action] sickle +39 [+35/+31] (agile, finesse, trip), Damage 3d4+16 slashing plus 4d6 cold and 1d6 goodMelee [one-action] vine +39 [+34/+29] (reach 20 feet), Damage 4d12+16 bludgeoning plus 1d6 good and Improved GrabDivine Innate Spells DC 42, attack +32; 10th cataclysm, primal phenomenon (once per year), revival; 9th nature's enmity, regenerate (×3), storm of vengeance, tree stride (at will); 8th polar ray (at will), sunburst (at will); 6th baleful polymorph (at will), tangling creepers (at will); Constant (9th) endure elements, speak with animals, speak with plants, tongues
Rituals DC 42; 6th awaken animal, commune with nature, primal call; 4th blight, plant growth; 3rd reincarnate; 2nd consecrate
Alter Weather [three-actions] Frequency three times per day; Effect The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-level control weather ritual.Rebirth (divine, necromancy) Frequency once per day; Effect The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia chooses, Rebirth can change the creature's ancestry or heritage, typically into an aasimar.

Sidebar - Additional Lore Primordial Veranallia

In the deepest reaches of Elysium, the eldest of veranallias roam. These beings concern themselves with transformations that take place over the course of millennia, as well as changes in the climates of entire worlds. Primordial veranallias have an array of unique powers that can affect the area for many miles around them, from turning deserts into glass to triggering earthquakes.

All Monsters in "Azata"

NameLevel
Azata, Aeolaeka12
Bralani (Wind Azata)6
Gancanagh (Passion Azata)4
Ghaele (Crusader Azata)13
Lillend (Muse Azata)7
Lyrakien (Wanderer Azata)1
Veranallia (Rebirth Azata)20

Azata

Source Bestiary pg. 30
Azatas are manifestations of freedom—kindly celestials with a penchant for curious exploration, spontaneous revelry, and whimsical quests. Born of the untamable wilds of Elysium, azatas are passionate and mercurial, but also fiercely loyal to those they hold dear. Azatas act quickly and directly against fiendish and otherworldly influences, but they tend to stay out of mortal affairs otherwise, allowing them the ultimate freedom to choose their own destiny. While all azatas cherish freedom, each type exemplifies a particular freedom above others. Many of their kind hold strange knightly and courtly titles that defy mortal classification and shift and change with time and on different occasions rather than following a strict hierarchy. This baffles archon and other more lawful creatures who haven't had much contact with azatas. In actuality, the azatas use their titles as personal flourishes and points of pride, rather than as excuses to order each other around.

Sidebar - Additional Lore Azata Divinities

The most powerful of all azatas belong to the cast of demigods known as empyreal lords. These lesser deities maintain many cults across many Material Plane worlds, and count among their kind such diverse demigods as Ashava, a protector of lost spirits and dancer in the moonlight; Black Butterfly, a mysterious agent of Desna and patron of the depths of outer space; and Sinashakti, joyful wanderer and deliverer of wisdom to vagabonds.

Sidebar - Treasure and Rewards Azata Treasure

While azatas would like to think they are above material wealth, the truth is that most azatas adore finery and displays of beauty or grandeur. They might explain away bejeweled weapons as necessary tools against the forces of evil, or the wild array of jewelry and silks they wear as important diplomatic tools.

Sidebar - Related Creatures Other Azatas

The wilds of Elysium play host to a wide array of azatas, the most varied and widespread of the celestials. From the four-eyed mothlike uinuja to the supernaturally verdant and beautiful veranallia, whose lower body is a wondrous garden of wildflowers and plant life, azatas are nothing if not diverse!

Sidebar - Locations Wandering Azatas

While the idyllic realm of Elysium is the home plane of azatas, their overwhelming curiosity and natural wanderlust often lead them to travel far from this plane. On other planes, they can be seeking to right wrongs, looking for entertainment, or merely exploring to see the sights. More than a few azatas, taken by a whimsical urge to spread their sometimes unwelcome jocosity, see it as their duty to tease uptight or humorless mortal creatures.