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Hall of MirrorsHazard 8

Legacy Content

Unique Complex Haunt 
Source Pathfinder #182: Graveclaw pg. 65
Complexity Complex
Stealth +16
Description Among the many mirrored reflections lurk three trapped souls. By attacking reflections, these spirits cause wounds to appear on the bodies of those reflected in the mirror. If a trapped soul kills its victim, the soul escapes the mirror, replaced by its victim's soul.
Disable DC 24 Occultism (expert) to realign a mirror so a trapped soul can't hurt the reflections, DC 28 Religion (expert) to banish a trapped soul, or DC 28 Thievery (expert) to cover a mirror quickly enough to keep the trapped soul inside it; each successful attempt to disable the haunt reduces its number of actions by 1
AC 24, Fort +13, Ref +19
Hardness 15, HP 60 (BT 30; Immunities critical hits, object immunities, precision damage
Ghostly Images [reaction] (enchantment, fear, mental, occult) Trigger Two or more creatures enter the room; Effect Three trapped souls appear in mirrors throughout the room, menacing the reflections of the triggering creatures. The triggering creatures must each succeed at a DC 28 Will save or become frightened 1 (frightened 3 on a critical failure). The haunt then rolls initiative.
Routine (3 actions) Each trapped soul makes a reflective rip Strike against the reflection of a creature in the room; each trapped soul must attack a different target.
Melee [one-action] reflective rip +20, Damage 2d10+11 slashing plus soul shred
Soul Shred A creature damaged by the haunt's reflective rip Strike is enfeebled 1 until 1 minute after it leaves the room. This enfeebled condition is cumulative, up to enfeebled 4. If the creature dies from reflective rip, its soul is contained within the mirror until the mirror is broken and a specter emerges.