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PFS StandardThulgant

Although they spend most of their time hunting and battling demons for control of the Abyss, thulgants amuse themselves with a variety of diversions, such as maintaining galleries of petrified mortals or building massive, hive-like lairs filled with enslaved minions. Each of these qlippoth is a horrific tangle of limbs, with spiderlike legs, writhing tentacles emerging from the top of its head, and three scorpion-like stingers.

Recall Knowledge - Fiend (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

ThulgantCreature 18

Legacy Content

Uncommon CE Large Fiend Qlippoth 
Source Bestiary 2 pg. 217 2.0
Perception +30; greater darkvision, true seeing
Languages Abyssal; telepathy 100 feet
Skills Acrobatics +32, Athletics +35, Occultism +33, Stealth +32
Str +9, Dex +6, Con +6, Int +5, Wis +6, Cha +9
AC 42; Fort +30, Ref +28, Will +32
HP 305 ( fast healing 10); Immunities controlled, fear; Resistances mental 15, physical 15 (except cold iron); Weaknesses lawful 15
Speed 30 feet, climb 30 feet, fly 50 feet; freedom of movement
Melee [one-action] stinger +35 [+30/+25] (reach 10 feet), Damage 3d12+17 piercing plus 3d6 mental, 1d6 chaotic, and thulgant venomMelee [one-action] tentacle +35 [+31/+27] (agile, reach 10 feet), Damage 3d8+17 bludgeoning plus 2d6 acid, 1d6 chaotic, and GrabOccult Innate Spells DC 40; 9th flesh to stone (×3), phantasmal calamity; 8th dispel magic, divine aura (chaotic only), divine decree (chaotic only), phantom pain (×3); 7th plane shift; Cantrips (9th) daze, detect magic; Constant (6th) true seeing; (4th) freedom of movement
Rituals DC 40; 9th imprisonment
Demon Hunter [one-action] (divination, occult) The thulgant causes a demon within 30 feet to suffer the effect of its sinful vulnerability.Greater Constrict [one-action] 2d6+17 bludgeoning and 1d6 acid, DC 40Mind-Rending Sting [one-action] Requirement The thulgant hits the same enemy with two consecutive sting Strikes in the same round; Effect The thulgant deals 3d12+17 mental damage to the enemy. If the enemy is affected by thulgant venom, that poison gains the virulent trait.Stunning Display [two-actions] (concentrate, emotion, enchantment, fear, incapacitation, mental, occult, visual) The thulgant rises up on its twitching limbs and presents its numerous tentacles and stingers in a horrifying display of awfulness. Creatures in a 30-foot emanation must attempt a DC 40 Will save, after which they are temporarily immune to further Stunning Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is stunned 1.
Failure The creature is stunned 4.
Critical Failure The creature is stunned 8.
Thulgant Venom (poison) Saving Throw Fortitude DC 40; Maximum Duration 6 rounds; Stage 1 3d6 poison damage and the victim gains one of the following at random: clumsy 1, enfeebled 1, or stupefied 1 (1 round); Stage 2 6d6 poison damage and the victim gains two of the following at random: clumsy 2, enfeebled 2, or stupefied 2 (1 round); Stage 3 9d6 poison damage and the victim gains all three of the following: clumsy 3, enfeebled 3, and stupefied 3 (1 round)

All Monsters in "Qlippoth"

NameLevel
Augnagar14
Chernobue12
Cythnigot1
Nyogoth10
Shoggti7
Thulgant18
Vlorian Cythnigot3

Qlippoth

Source Bestiary 2 pg. 212 2.0
Long before the creatures known as demons came to be the dominant force in the Abyss, qlippoth ruled the Outer Rifts. These inimical creatures are a form of primordial and alien evil that predates mortal life, and most immortal life as well. Since the rise of mortal sin and the associated expansion of demonic life through the Abyss, qlippoth have been driven to the deepest reaches of the Abyss, and they seethe with rancor at the loss of their realms. Yet rather than directly oppose demons, qlippoth instead turn to the source—mortal sin—and wage an endless war to eradicate all creatures capable of sinful acts so that the demonic tide might be turned back.

Sidebar - Related Creatures Other Qlippoth

The qlippoth presented here are but a small fraction of the squirming awfulness that lurks in the deeper rifts of the Abyss. Other types of qlippoth include multi-armed, crab-like gongorinans, which use living creatures as incubators; shapeshifting utukku, which infiltrate and undermine religions; death-spawned behimirons, which slay the living to reproduce; and the living siege engines known as catabolignes. Yet most frightening of all is the immense iathavos, a monster so abhorrent that even the Abyss cannot bear to allow more than one to exist at any one time.

Sidebar - Related Creatures Qlippoth and Demons

Qlippoth ruled the Abyss for eons and still see themselves as its rightful rulers. When the Abyss first began to spawn demons from the souls of sinful humanoids, the realm was plunged into a brutal war spanning untold millennia, in which qlippoth, though more powerful and established, were slowly but surely driven back by the endless demonic hordes who spawned far more quickly than qlippoth could ever hope to match. Today, qlippoth have been driven to the deepest, darkest corners of the Abyss where they cling tightly to the crumbling remains of their territory.

Sidebar - Additional Lore Qlippoth and Mortals

As qlippoth lost territory to their demonic rivals, they realized that the only way to stem the tide of demonic forces was to starve them of the sinful souls that the Abyss uses to spawn new demons. While qlippoth have no concept of how they might go about preventing sin by changing the way mortals act, they do understand that exterminating mortal life would solve the problem as well.

Sidebar - Additional Lore Qlippoth Lords

The most powerful qlippoth are quasi-deities themselves, ancient entities only rarely worshipped by non-qlippoth. Of these monstrous divinities, the Polymorph Plague, Yamasoth, is the most well-known. Others include Chavazvug the Crawling Inferno, Isph-Aun-Vuln the Feaster Within, and Thuskchoon the Everglutton.

Sidebar - Locations Qlippoth Realms

Although it is widely accepted that qlippoth have lost incalculable territory in the Abyss to demonkind, these fiends still control vast regions in the deepest reaches of that plane. Some sages suggest the troubling possibility that perhaps qlippoth still hold more territory of the Abyss than demons do, but because demons are more concerned with mortal life, we simply interact with the layers they control more often. For all we know, these dour sages postulate, the Abyss teems with endless swarms of qlippoth that have yet to make their move against mortal life.