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Spellscar Sky Marauder

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Spellscar Sky MarauderCreature 5

Legacy Content

Uncommon CE Medium Humanoid Mutant 
Source Pathfinder #179: Cradle of Quartz pg. 30
Mana Wastes mutant maftet bandits
Perception +12; darkvision
Languages Common, Sphinx
Skills Acrobatics +13, Arcana +11, Athletics +13, Intimidation +10, Spellscar Desert Lore +13, Stealth +13
Str +4, Dex +4, Con +5, Int +0, Wis +3, Cha -1
Items scimitar (2)
AC 22; Fort +12, Ref +13, Will +10
HP 85; Immunities disease; Resistances acid 5
Acidic Pustules The marauder's skin is covered with necrotic boils that burst when struck. Whenever a creature deals slashing or piercing damage to the marauder, each creature within 5 feet takes 2d6 acid damage (DC 22 basic Reflex save). On a critically failed save, a creature also takes 1d4 persistent acid damage.Runic Resistance [reaction] (arcane, abjuration) Trigger The maftet takes damage from a Strike or spell effect; Effect The maftet's protective runic tattoos glow, granting them resistance 5 to one damage type dealt by the triggering attack. This resistance applies against the triggering effect and lasts for 1 minute or until the maftet uses this ability again, whichever comes first. If the triggering effect deals multiple damage types, the maftet chooses which type to resist.
Speed 30 feet, fly 40 feet
Melee [one-action] scimitar +15 [+10/+5] (forceful, magical, sweep), Damage 2d6+6 slashingMelee [one-action] talon +15 [+11/+7] (agile, finesse), Damage 2d4+6 plus mana feverArcane Innate Spells DC 22; 1st sanctuary (×3), true strike; Cantrips (3rd) sigil
Mana Fever (disease) A creature can't remove the fatigued condition while infected; Saving Throw DC 22 Fortitude; Onset 1 day; Stage 1 fatigued and stupefied 1 (1 day); Stage 2 fatigued and stupefied 2 (1 day); Stage 3 fatigued and stupefied 3 (1 day); Stage 4 gain immunity to mana fever and become a Mana Wastes mutantPaired Strike [two-actions] Requirements The maftet is wielding two scimitars; Effect The maftet makes two Strikes against the same target, one with each of their scimitars. The maftet combines the damage of any attacks that hit and applies resistances and weaknesses only once. This counts as one attack when calculating the maftet's multiple attack penalty.Powerful Scimitars (arcane, evocation) Any non-magical scimitar becomes a +1 striking scimitar while a maftet wields it.Raptor Dive [three-actions] Requirements The maftet is flying at least 10 feet above the target; Effect The maftet Flies up to twice their fly Speed and makes a Paired Strike at the end of the movement. If both Strikes hit, the target is also knocked prone.