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Chapter 4: Subsystems / Chases / Building a Chase

Shortcuts and Split Paths

Source GM Core pg. 193
You might want to build a chase with multiple paths that split and rejoin so you can have a shortcut (with easier DCs or fewer obstacles) or paths that appeal to different types of characters. For instance, one obstacle might allow a PC who critically succeeds at a Perception check to find a faster path along a canal, without the obstacles of a busy street. This can be fun, but it can also split up the group. Familiarize yourself with the Solo Chases sidebar above to make similar adjustments for a divided group.