All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Benthic Reaver

The benthic reaver is a 50-foot-tall undead monstrosity, its ribs rising like giant archways and its spine splitting into three tails.

Recall Knowledge - Undead (Religion): DC 52
Unspecific Lore: DC 50
Specific Lore: DC 47

Elite | Normal | Weak
Proficiency without Level

Benthic ReaverCreature 21

Legacy Content

Unique CE Gargantuan Cold Undead 
Source Impossible Lands pg. 324
Perception +41; darkvision, true seeing
Languages Common, Necril
Skills Arcana +37, Athletics +43, Nature +37
Str +10, Dex +8, Con +7, Int +6, Wis +8, Cha +6
Comfort of the Deep (downtime) The benthic reaver spends 1 day submerged in seawater and restores itself to full Hit Points.
AC 46 all-around vision; Fort +38, Ref +35, Will +33
HP 500 (negative healing); Immunities bleed, cold, death effects, disease, negative, paralyzed, poison, precision, unconscious; Resistances physical 10 (except adamantine); Weaknesses good 20
Intense Chill (arcane, aura, cold, evocation) 30 feet. 5d6 cold damage (DC 41 basic Reflex save). On a failure, the creature takes a –15-foot status penalty to its Speeds for 1 round.Tail Sweep [reaction] Trigger A creature moves from beyond the reach of the benthic reaver's tail to within the reach of the benthic reaver's tail; Effect The benthic reaver makes a tail Strike against the triggering creature and can use Improved Knockdown if the attack hits, even if it isn't the benthic reaver's turn. If the benthic reaver knocks the target prone, it disrupts the triggering move action.
Speed 30 feet, swim 60 feet
Melee [one-action] jaws +39 [+34/+29] (reach 15 feet), Damage 4d12+18 piercing plus 2d6 cold and 2d6 negativeMelee [one-action] fin +39 [+35/+31] (agile, reach 15 feet), Damage 4d8+18 slashing plus 2d6 negativeMelee [one-action] tail +39 [+34/+29] (reach 30 feet), Damage 4d10+18 slashing plus 2d6 negative and Improved KnockdownRanged [one-action] eye beam +37 [+32/+27] (range 150 feet), Damage 4d12+8 cold plus 4d6 negative and numbing iceArcane Innate Spells DC 41; Constant (9th) true seeing
Numbing Ice (cold) A creature who takes damage from the benthic reaver's eye beam Strike must succeed at a DC 41 Fortitude save or become slowed 2 as cold stiffens its limbs. A flying creature who fails its save also descends safely to the ground below. This is forced movement.Song of the Lost [one-action] (arcane, auditory, emotion, enchantment, fear, mental) The benthic reaver unleashes a cry of mourning. All creatures within 60 feet must attempt a DC 41 Will save to resist. The benthic reaver can't use Song of the Lost for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure As failure, but the creature is also stunned 1 with sympathy.
Tail Sweep [two-actions] The benthic reaver makes a tail Strike against each enemy within its reach. These attacks count toward the benthic reaver's multiple attack penalty, but the multiple attack penalty doesn't increase until after the benthic reaver makes all its attacks.

Sidebar - Additional Lore Lurking Danger

During the war between Geb and Nex, the archmage Geb created the benthic reaver from the fossilized skeleton of a leviathan. Records vividly describe the creature's haunting sounds and the cold, blue ghosts of a thousand eyes floating above its gaping maw. The unliving horror cut a swath of destruction across Nex before defenders stopped it at the nation's capital. When the defenders of Quantium drove off the besieging benthic reaver, it fled to the ocean depths off Nex's coastline to avoid destruction. Ever since, unconfirmed sightings by fishers and divers have kept its legend alive. While some see the sailors who blame the creature for unexplained shipwrecks as superstitious, mages inside Nex frequently scry the coast, afraid that a more active Geb might try to reclaim one of his greatest weapons.