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Terrorguard

Spellcasters who harness the power of the Dimension of Dreams may use it to fuel vicious servitors known as terrorguards—hulking terrors adorned with frames made of an Abysium alloy. Terrorguards come in many forms; creators often design the constructs' frames to mimic grotesque aberrations by mixing-and-matching parts.

Recall Knowledge - Construct (Arcana, Crafting): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

TerrorguardCreature 14

Legacy Content

Rare N Medium Construct Dream Mindless 
Source Pathfinder #184: The Ghouls Hunger pg. 89
Perception +25; darkvision
Skills Athletics +28
Str +8, Dex +5, Con +8, Int -5, Wis +2, Cha -5
AC 37; Fort +28, Ref +25, Will +22
HP 255; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Speed 25 feet
Melee [one-action] dreamscythe +29 [+24/+19] (deadly d10, magical, negative, reach 10 feet, trip), Damage 3d10+18 slashing plus nightmare essenceMelee [one-action] horn +29 [+24/+19], Damage 3d10+18 bludgeoningBreath of Phantasms [three-actions] (death, emotion, fear, illusion, mental, occult) Frequency once per day; Effect The terrorguard's ram-skull head opens at the jaw, allowing a horde of swirling phantasms to escape from its maw in a 30-foot cone. Each creature in the area is subjected to a 5th-level phantasmal killer spell (DC 31).Draw the Line [two-actions] (emotion, fear, illusion, mental, occult) A terrorguard plunges its dreamscythe into the ground and rends a glowing line across the surface that reverberates with the essence of the Dimension of Dreams. Chose up to four unoccupied squares which are adjacent to one another and adjacent to the terrorguard. For 1d4 rounds, any creature besides the terrorguard who enters such a square must succeed at a DC 31 Will save or become stunned 4 as they behold grotesque visions from the nightmare realm. A creature that succeeds at this save is temporarily immune to the effect for 24 hours.Nightmare Essence (emotion, fear, illusion, mental, occult) A creature damaged by a terrorguard's dreamscythe hallucinates that the environment and creatures around them have transformed into a hellscape reminiscent of their most horrifying dreams. A creature hit with a dreamscythe Strike must succeed at a DC 31 Will save or become confused for 1 round. A creature who succeeds at this save is temporarily immune for 24 hours.Skull Charge [two-actions] The terrorguard Strides twice in a straight line and then makes a horn Strike with a +1 circumstance bonus to its attack roll.

Sidebar - Treasure and Rewards Blades of Terror

A terrorguard's dreamscythes have been carefully forged in the darkest places in the Dimension of Dreams, causing anyone cut by the blade to see the world around them as if they were trapped in their own worst nightmare. As such, some sinister artisans attempt to repurpose dreamscythe blades as components of new magic weapons. A character who spends two hours and succeeds at a DC 27 Crafting check can carefully extract the blade without harming it. Should a character fail, the blade crumbles into a choking dust, a swarm of harmless but disgusting insects, or dissolves into an oily fluid. Salvaged dreamscythes are treated as a scythe and do not carry along the terrorguard's nightmare essence ability.