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Scarlet Triad Poisoner

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Scarlet Triad PoisonerCreature 8

Legacy Content

Uncommon CE Medium Human Humanoid 
Source Pathfinder #147: Tomorrow Must Burn pg. 41
Perception +8
Languages Common, Gnoll
Skills Acrobatics +8, Athletics +6, Crafting +10, Deception +7, Medicine +8, Stealth +8
Str +0, Dex +4, Con +3, Int +4, Wis +2, Cha +1
Items +1 shortsword, +1 striking crossbow (10 bolts poisoned with giant scorpion venom), addlebrain (2 doses), expanded alchemist's tools, good manacles (marked with the symbol of the Scarlet Triad), greater antidote, keys to manacles, leather armor
AC 19; Fort +9, Ref +10, Will +6; +1 status to all saves vs. poison
HP 135
Speed 25 feet
Melee [one-action] shortsword +11 [+7/+3] (agile, finesse, versatile P), Damage 1d6+10 slashingRanged [one-action] crossbow +11 [+6/+1] (range increment 120, reload 1), Damage 2d8+6 piercing plus giant scorpion venomRunning Poison Strike [two-actions] Frequency three times per day; Effect The poisoner Strides, poisoning their weapon as they move. The poisoner moves up to their Speed and makes a melee Strike that deals 2d8 extra poison damage. This has no effect on a Strike that already deals poison damage.