Actions | Activities


Prove Peace [two-actions]

Concentrate Manipulate 
Source Pathfinder #157: Devil at the Dreaming Palace pg. 84
Requirements You know the conflict that created a specific siege shard, and the siege shard is immobilized.
You touch the siege shard, establish a mental connection, and relay facts of the conflict's resolution. Attempt a check to Recall Knowledge about the conflict that created the shard, using the siege shard's Will DC. If you succeed, you prove the conflict's end, and the siege shard reverts to ordinary stone. On a critical failure, images of the past conflict overwhelm you, and you are confused until the end of your next turn.