General Hazards | Adventure-Specific Hazards | Weather Hazards


Spiraling CometsHazard 16

Legacy Content

Uncommon Complex Magical Trap 
Source Pathfinder #186: Ghost King's Rage pg. 24
Complexity Complex
Stealth +32 (master)
Description Three blue comets orbiting the room turn red and attack when intruders enter.
Disable DC 42 Religion (master) to command each comet to disperse with Pharasmin prayers, or dispel magic (8th level; counteract DC 42) to counteract each comet
AC 36, Fort +25, Ref +30
Comet Hardness 25, Comet HP 100 (BT 50); Immunities critical hits, object immunities, precision damage
Intruder Alert [reaction] (divination, divine) Trigger An intruder enters the room; Effect The comets change from blue to red in color. The trap then rolls initiative.
Routine (3 action) The trap loses 1 action each turn for each comet disabled, counteracted, or destroyed. Each comet uses 1 action to attack the nearest intruder with a comet Strike.
Ranged [one-action] comet +32; Damage 2d12+18 bludgeoning plus 1d12 fire
Reset The trap resets after 1 hour.