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PFS StandardShaitan

Hailing from the Plane of Earth, shaitans are proud and brazen genies. They value physical skill and love bargaining, games of chance, and working with metal and stone. Immense gemstones and veins of precious metal crisscross their home plane, and the industrious shaitans have built a vast mercantile empire from these abundant natural resources.

Recall Knowledge - Elemental (Arcana, Nature): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak ShaitanCreature 6

Legacy Content

Uncommon LN Large Earth Elemental Genie 
Source Bestiary pg. 164
Perception +15; darkvision, detect magic, tremorsense (imprecise) 60 feet
Languages Common, Terran
Skills Athletics +17, Crafting +12, Deception +14, Nature +13, Society +12
Str +6, Dex +1, Con +4, Int +3, Wis +2, Cha +3
Items +1 falchion
AC 23; Fort +16, Ref +10, Will +13
HP 90; Resistances electricity 10
Speed 20 feet, burrow 45 feet, climb 20 feet; earth glide
Melee [one-action] falchion +18 [+13/+8] (forceful +1, magical, reach 10 feet, sweep), Damage 1d10-2+12 slashingMelee [one-action] fist +17 [+13/+9] (agile, magical, nonlethal, reach 10 feet), Damage 1d4-2+12 bludgeoning plus Push 10 feet and shove into stoneArcane Innate Spells DC 22 (-4 dmg); 7th plane shift (to Astral Plane, Elemental Planes, or Material Plane only); 5th veil (self only), wall of stone; 4th shape stone (at will); 2nd glitterdust (x2); Constant (4th) detect magic
Earth Glide The shaitan can Burrow through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.Shove into Stone (arcane, earth, transmutation) When the shaitan Pushes a creature into a stone barrier, the target must succeed at a DC 20 Reflex save or become merged with the barrier (as meld with stone). The victim can attempt to Escape (DC 26).

Sidebar - Advice and Rules Shaitan Pashas

Shaitan pashas fulfill wishes as efficiently as possible. A wish granted might create a temporary reality—a wish for a pet dragon might find the dragon lasts only a day before it vanishes or dies. Shaitan pashas add the following to their innate spells: 8th earthquake; 6th flesh to stone, stoneskin (at will; self only).

All Monsters in "Genie"

NameLevel
Djinni5
Efreeti9
Faydhaan Shuyookh14
Gennayn2
Ifrit Shuyookh14
Jaathoom Shuyookh10
Jabali Shuyookh12
Jann Shuyookh9
Janni4
Kizidhar6
Kizidhar Shuyookh11
Marid9
Shaitan7
Zuhra8
Zuhra Shuyookh13

Genie

Source Bestiary pg. 162
A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.

Genie Nobles

Genie nobles with titles unique to their kind (as detailed in each sidebar) rule genie society. Genie nobles are generally at least 5 levels higher than a typical example of their kind. In addition to the increased statistics afforded by their higher levels, genie nobles gain additional spells. But the most wondrous (and notorious) of a genie noble’s powers is their ability to grant wishes. Any genie noble (save for jann, who lack this power) can grant a mortal or undead creature up to three wishes within a year’s time. Many unscrupulous creatures compel genie nobles to serve them, tricking them or entrapping them with magic. However, once a genie noble grants a third wish to a single creature, they are freed from service to that creature forever.