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PFS StandardScorpion

Source Player Core pg. 210
Your companion is one of the various species of giant scorpion.
Size Small
Melee [one-action] stinger, Damage 1d6 piercing plus poison
Melee [one-action] pincer (agile), Damage 1d6 slashing
Str +3, Dex +3, Con +1, Int -4, Wis +1, Cha +0
Hit Points 6
Skill Stealth
Senses darkvision
Speed 30 feet
Special The scorpion's stinger attack deals an additional 1d4 poison damage or 2d4 poison damage if the scorpion is a specialized companion.
Support Benefit Your scorpion drips poison from its stinger when you create an opening. Until the start of your next turn, your Strikes that damage a creature in your scorpion's reach also deal 1d6 persistent poison damage. If your scorpion is nimble or savage, the persistent poison damage increases to 2d6.
Advanced Maneuver Grab and Sting

Grab and Sting [two-actions]

Source Player Core pg. 210
The scorpion holds its foe in place with its pincers in order to sting it. It makes a pincer Strike. If the Strike hits, the target creature automatically becomes grabbed by the scorpion, which then makes a stinger Strike against it. The grabbed condition lasts until the end of your next turn.