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Rigg Gargadilly

This creature did not include a description.

Recall Knowledge - Fey (Nature): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Rigg GargadillyCreature 7

Legacy Content

Unique NE Small Fey 
Source Kingmaker Adventure Path pg. 150
Male quickling
Perception +15; low-light vision
Languages Aklo, Common, Sylvan
Skills Acrobatics +17, Crafting +13, Deception +15, Nature +13, Stealth +17, Survival +15, Thievery +15
Str +0, Dex +6, Con +2, Int +4, Wis +2, Cha +4
Items +1 shortsword, hunting spider venom (3 doses)
AC 27; Fort +13, Ref +17, Will +15
HP 70; Weaknesses cold iron 5
Slow Susceptibility The quickling takes a –2 status penalty to saving throws against effects that cause the slowed condition. If the quickling ever becomes slowed, they lose their supernatural speed, can't Fade from View, and become sickened 1 for the duration of the slow. They also can't reduce this sickened condition for the duration of the slowed effect.Can't Catch Me [reaction] Trigger The quickling is targeted by a Strike Effect The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides up to half their Speed after the Strike resolves.
Speed
Melee [one-action] shortsword +18 [+14/+10] (agile, finesse, versatile S), Damage 1d6+3 piercing plus hunting spider venomPrimal Innate Spells DC 20; 4th shatter; 2nd ventriloquism; Cantrips (4th) dancing lights, prestidigitation
Fade from View [free-action] Requirements The quickling used no attack, manipulate, or move actions in the previous round; Effect The quickling becomes invisible until it uses an attack, manipulate, or move action. The quickling can't use Fade from View again for 1d4 rounds.Sneak Attack The quickling's Strikes deal an extra 3d6 precision damage to flat-footed creatures.Supernatural Speed The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can Stride their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall.