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The Dancing Lady

This creature did not include a description.

Recall Knowledge - Fey (Nature): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

The Dancing LadyCreature 8

Legacy Content

Unique CE Medium Fey 
Source Kingmaker Adventure Path pg. 153
Female baobhan sith
Perception +16; low-light vision
Languages Aklo, Common, Sylvan
Skills Acrobatics +18, Deception +18, Nature +15, Performance +18 (+20 dancing), Stealth +16
Str +4, Dex +6, Con +3, Int +3, Wis +3, Cha +6
AC 28; Fort +12, Ref +17, Will +14
HP 135; Weaknesses cold iron 10
Speed 25 feet
Melee [one-action] claw +20 [+16/+12] (agile, finesse), Damage 2d6+7 slashing and 1d6 persistent bleedPrimal Innate Spells DC 26; 4th suggestion; 3rd mind reading (at will); 2nd entangle
Captivating Dance [two-actions] (enchantment, incapacitation, mental, primal, visual) The baobhan sith sways rhythmically and Strides up to their Speed. Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a DC 25 Will save.
Critical Success The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours.
Success The creature is slowed 1 for 1 round and is temporarily immune to Captivating Dance for 24 hours.
Failure The creature is fascinated, and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is slowed 1 until the end of its next turn.
Critical Failure As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is paralyzed until the end of its next turn.
Change Shape [one-action] (concentrate, polymorph, primal, transmutation) The baobhan sith can transform into a large raven, with the effects from the bird option in the aerial form spell.Drink Blood [one-action] Requirements A bleeding creature is within the baobhan sith's reach; Effect The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. The baobhan sith attempts an Athletics check against the victim's Fortitude DC. On a success, the victim becomes drained 1 and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that's already drained doesn't restore any Hit Points to the baobhan sith but increases the victim's drained value by 1. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful DC 20 Medicine check, and sufficient blood or a blood donor, reduces the drained value by 1.