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Bloom Cultist

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Bloom CultistCreature 5

Legacy Content

Rare CE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 240
Perception +13
Languages Abyssal, Common
Skills Deception +11, Intimidation +11, Nature +13, Religion +13
Str +3, Dex +3, Con +2, Int +0, Wis +4, Cha +0
Items +1 kukri, robes
AC 22; Fort +11, Ref +12, Will +15
HP 75
Speed 25 feet
Melee [one-action] kukri +13 [+9/+5] (agile, finesse, trip), Damage 1d6+5 slashingDivine Spells Prepared DC 21, attack +13; 3rd chilling darkness, harm; 2nd dispel magic, heal, spiritual weapon; 1st alarm, command, ray of enfeeblement; Cantrips (3rd) divine lance, forbidding ward, message, read aura, shield
Rituals; 1st monstrous bloom
Absorb the Bloom [one-action] (divine, manipulate, necromancy) The bloom cultist places a hand against the wall or floor in the Cradle of Lamashtu and utters a prayer to the Mother of Monsters. Filaments of fungus slither up into the cultist's flesh, healing 4d6 points of damage. The cultist can't Absorb the Bloom for 24 hours.