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Zuferian

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

ZuferianCreature 15

Legacy Content

Unique NE Medium Human Humanoid 
Source Pathfinder #148: Fires of the Haunted City pg. 37
Female human
Perception +26
Languages Common, Dwarven, Undercommon
Skills Acrobatics +26, Arcana +27, Crafting +31 (+33 to Craft alchemical items), Intimidation +23, Occultism +25, Stealth +26, Thievery +28
Str +2, Dex +7, Con +4, Int +8, Wis +7, Cha +0
Infused Items Zuferian's items listed as infused last for 24 hours, or until her next daily preparations.
Items +2 resilient leather armor, +2 striking light mace, alchemist's tools, formula book, greater alchemist goggles, greater elixirs of life, infused greater acid flask (4), infused greater alchemist's fire (4), infused greater frost vial (4), infused greater thunderstone (4)
AC 36; Fort +24, Ref +29, Will +27
HP 265
Speed 25 feet
Melee [one-action] light mace +30 [+26/+22] (agile, finesse, shove), Damage 2d4+8Ranged [one-action] alchemical bomb +30 [+25/+20] (range increment 60 feet, splash), Effect varies by bombAlchemical Formulas greater acid flask, greater alchemist's fire, greater bottled lightning, greater darkvision elixir, deathcap powder, greater elixir of life, greater frost vial, lethargy poison, purple worm venom, greater tanglefoot bagExpanded Splash Zuferian's bombs that have the splash trait deal 8 extra splash damage, and splash to 10 feet.Quick Alchemy [one-action] Zuferian creates a single alchemical item from her formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the start of her next turn. With her typical preparations, she can use this ability 7 times per day.Quick Bomber [one-action] Zuferian Interacts to draw a bomb, then Strikes with it.True Debilitating Bomb Ever inventive, you have discovered increasingly devastating ways for your bombs to impede and hamper your foes. When you use Debilitating Bomb, add the following to the list of effects you can choose from: enfeebled 2, stupefied 2, or a –15-foot status penalty to Speeds. If you instead apply one of the effects listed in Debilitating Bomb, the target avoids the effect only if the result of its saving throw is a critical success.Uncanny Bombs You lob bombs unerringly, despite obstructions or distance. When you throw an alchemical item with the bomb trait, its range increment increases to 60 feet, you reduce any circumstance bonus to the target's AC from cover by 1, and you automatically succeed at the flat check when targeting a concealed creature.