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PFS LimitedGrave Robber

Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions, and some include gifts that are thought to provide a boon in the afterlife. Such valuables can be easy pickings for those with no respect for—or fear of—the dead.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Grave RobberCreature 1

Legacy Content

NE Medium Human Humanoid 
Source Gamemastery Guide pg. 208
Perception +5
Languages Common
Skills Crafting +6, Deception +2, Intimidation +2, Society +6, Stealth +5, Underworld Lore +6
Str +1, Dex +2, Con +2, Int +3, Wis +2, Cha -1
Infused Items A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations.
Items formula book, shovel, alchemist's tools, dagger, holy water, studded leather armor
AC 17; Fort +7, Ref +7, Will +5
HP 18
Speed 25 feet
Melee [one-action] shovel +6 [+1/-4], Damage 1d6+1 bludgeoningRanged [one-action] alchemical bomb +7 [+2/-3] (range increment 20 feet, splash), Effect varies by bomb

All Monsters in "Criminals"

NameLevel
Assassin8
Bandit2
Burglar4
Charlatan3
Fence5
Grave Robber1
Ruffian2

Criminals

Source Gamemastery Guide pg. 208
Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

Sidebar - Additional Lore Criminal Scams

Common scams criminals run include sending fake collectors for nonexistent charities to seek donations for the diseased and downtrodden; rigged games of chance at local fairs offering worthless prizes, and flashy sideshows concealing the work of pickpockets in the audience; and plants who offer to help travelers find accommodations but lead them to inns with exorbitant prices.

Sidebar - Additional Lore Fantasy Crimes

While many crimes in Pathfinder are similar to crimes in the real world, certain crimes are possible only in a world of magic. These include using magic to win a wager, malicious uses of curses, violating autonomy with enchantment magic, falsifying divinations, violating privacy with divinations, or trespassing via teleportation.

Sidebar - Additional Lore More Scams

  • Fraudsters sell fake alchemical items, medicines, charms, talismans, or other minor magics.
  • Unscrupulous moneylenders take advantage of lax business regulations to employ predatory repayment terms.
  • Phony fortune-tellers and mediums use cold-reading techniques to lull gullible marks.

Sidebar - Additional Lore Protection Money

Criminal organizations often find it easier to demand protection money from locals than go to the trouble of stealing it. “Protection” includes an implicit assumption that those who pay up are safe from those criminals, and some also promise retribution against other criminals.