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Tok-Nikrat ScoutsArmy 10

Rare Skirmisher 
Source Kingmaker Adventure Path pg. 573
Scouting +20 (+1 adjustment)
Recruitment 32 (+5 adjustment); Consumption 1
Capable of striding across water, these bog striders from the settlement of Tok-Nikrat (encounter area HT12) fight with nets and spears.
AC 31 (+1 adjustment); Maneuver +22 (high); Morale +18 (low, +2 adjustment)
HP 4 (RT 2)
Melee spears +23
Ranged net +23 (5 shots)
Darkvision (unique tactic)
Hurl Nets (unique tactic) If the Tok-Nikrat Scouts hit an army with a net Strike, the army takes no damage. Instead, it increases its mired condition value by 1 (or by 2 on a critical success). An army that is mired as a result of hurled nets can attempt to reduce the value of this mired condition (but not that caused by other sources) by attempting a Battle action against the Tok-Nikrat Scout's Maneuver DC. On a success, the army reduces their mired condition by 1 (or by 2 on a critical success), but on a critical failure, they increase the mired condition caused by the hurled nets by 1. Tok-Nikrat Scouts can't hurl nets at a target army that is distant.
Water Retreat (unique tactic) If the battlefield features water terrain, Tok-Nikrat Scouts gain a +4 circumstance bonus on Maneuver checks made to Disengage.
Water Stride (unique tactic) The Tok-Nikrat Scouts stride over watery surfaces, and they ignore difficult terrain caused by water or swamps. They gain a +4 circumstance bonus on initiative checks in war encounters when the battlefield features either terrain.