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PFS StandardStorm Giant

Storm giants are looming but benevolent stewards of sea and sky, often serving as the natural guardians of tropical islands, coastlines, or rocky archipelagos. Storm giants tend to rapidly shift in mood and behavior, one moment engaging in peaceful negotiation, the next unleashing unbridled ferocity against their foes. In this way, they embody both the fury of a raging tempest and the calm of a hurricane’s eye. This can make them valuable allies who race to the aid of those in need, but their allies remain must be alert and mindful of their mood, as the giants can be quick to anger or aggressive when caution is most appropriate.

Most storm giants have complexions akin to the crystal blue of the ocean or the warm violet of a sky touched by the setting sun. Their hair tends to be dark purple, blue, or black, and their eyes often have a silvery sheen. A typical storm giant stands 21 feet tall, weighs 12,000 pounds, and lives to be about 600 years old.

Recall Knowledge - Humanoid (Society): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Storm GiantCreature 13

Legacy Content

CG Huge Amphibious Giant Humanoid 
Source Bestiary pg. 174
Perception +24; low-light vision
Languages Auran, Common, Draconic, Jotun
Skills Acrobatics +20, Athletics +27, Crafting +24, Intimidation +24, Performance +22
Str +8, Dex +1, Con +6, Int +3, Wis +5, Cha +2
Items +1 striking greatsword, sack with 5 rocks
AC 34; Fort +28, Ref +21, Will +23
HP 235; Immunities electricity
Catch Rock [reaction]
Speed 35 feet, swim 30 feet
Melee [one-action] greatsword +28 [+23/+18] (magical, reach 15 feet, versatile P), Damage 2d12+16 slashing plus 1d6 electricityMelee [one-action] fist +27 [+23/+19] (agile, reach 15 feet), Damage 2d8+16 bludgeoning plus 1d6 electricityRanged [one-action] rock +37 [+32/+27] (brutal, range increment 120 feet), Damage 2d10+16 bludgeoningArcane Innate Spells DC 33; 6th chain lightning (x3); 5th control weather (at will); 3rd levitate (at will); Constant (4th) freedom of movement
Lightning Blade [three-actions] (electricity, evocation, primal) The storm giant raises one hand to the sky, channeling a bolt of lightning into the blade held in the other. The giant makes a greatsword Strike with a –2 circumstance penalty against each creature within its reach. It makes only one attack roll and compares the result against each creature’s AC. This Strike deals an additional 3d12 electricity damage and counts as two attacks for the giant’s multiple attack penalty.Throw Rock [one-action] Wide Swing [one-action] The storm giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant’s multiple attack penalty.

All Monsters in "Giant"

NameLevel
Cave Giant6
Cloud Giant11
Desert Giant9
Fire Giant10
Frost Giant9
Hill Giant7
Marsh Giant8
Plague Giant14
Rune Giant16
Shadow Giant13
Giant, Smog7
Stone Giant8
Storm Giant13
Taiga Giant12
Tomb Giant12
Wood Giant6

Giant

Source Bestiary pg. 170
Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.

Sidebar - Treasure and Rewards Giant Bags

Giants often keep an eclectic collection of treasures in their knapsacks or bags. Among these can be found a staggeringly wide range of unexpected and odd treasures and valuables.

Sidebar - Locations Giant Locations

As oversized as they are, giants tend to dwell in remote regions of the world, where they have the luxury of claiming larger territories of their own.

Sidebar - Related Creatures Giant Pets

As with many people, giants enjoy keeping pets. Yet for giants, what constitutes a pet is often categorized as beast to others. Large animals like bears and lions, and megafauna like woolly mammoths and dinosaurs are popular, as are more magical creatures like hell hounds, manticores, griffons, and the like.

Sidebar - Related Creatures Other Giants

Beyond the giants detailed here, many others dwell in remote regions of the world. Marsh giants are cultists who worship strange sea deities, shadow giants have ties to the Shadow Plane, and mountain giants are horrific butchers even other giants fear.

Sidebar - Advice and Rules Oversized Themes

Giants are larger-than-life foes. While many giants have themes that tie them to elemental or magical forces, the primary theme giants share is that they embody a classic cultural trope as their basis. Fire giants, for example, can be seen as oversized smiths, while hill giants should evoke the flavor of an oversized bully.