All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


There is a Legacy version here.

Marvelous MedicinesItem 12+

Magical 
Source GM Core pg. 275
Usage held in 2 hand; Bulk 1
This healer's toolkit contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks. If you use the marvelous medicines when you Treat a Poison or Treat a Disease, before you roll your check, the medicines attempt to counteract the poison or disease you're treating, with a counteract rank of 5 and a counteract modifier of +21. This is a healing effect. The medicines can't be used to treat the same affliction for that patient again.

PFS StandardMarvelous MedicinesItem 12

Source GM Core pg. 276
Price 1,800 gp

PFS StandardMarvelous Medicines (Greater)Item 18

Source GM Core pg. 276
Price 19,000 gp
The tools grant a +3 item bonus, the counteract rank is 8, and the counteract modifier is +30.