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Breath of DespairHazard 5

Legacy Content

Complex Magical Trap 
Source Kingmaker Adventure Path pg. 133
Complexity Complex
Stealth +13 (trained)
Description The faces carved on the wall appear to inhale, then exhale slithering tendrils of darkness to harm those who would despoil the tomb.
Disable Thievery DC 23 (expert) to disarm the trap's sensors in the chamber floor, or dispel magic (3rd level; counteract DC 23) to counteract the faces. Breaking one of the faces on the walls reduces the trap's save DC, attack rolls, and its total actions by 1 per broken face; if all four faces are destroyed, the trap is disabled.
AC 22, Fort +15, Ref +9
Face Hardness 12, Face HP 30 (BT 15); Immunities critical hits, object immunities, precision damage
Draining Inhalation [reaction] (divine, necromancy) Trigger A non-flying living creature moves more than 10 feet into area C2; Effect Each face inhales then exhales, and all living creatures in area C2 feel their strength and vitality being drawn out of them as tendrils of shadow from the faces latch onto their bodies. Each creature must succeed at a DC 22 Fortitude save or become enfeebled 1 (enfeebled 2 on a critical failure).
Routine (4 actions) The trap loses 1 action per disabled face each turn. On each action, a different face spews a writhing breath of darkness from its mouth to a target in area C2. A creature can only be targeted once per round by the despairing breath, so if fewer than four creatures are in the room, the trap won't be able to take full advantage of all four of its actions.
Ranged despairing breath +17 (fear, mental), Damage 2d8+7 mental damage; no multiple attack penalty. A creature damaged by the despairing breath must succeed at a DC 22 Will save or become frightened 1 (or fleeing 1 on a critical failure); this effect has the fear trait.
Reset The trap resets after 1 minute.