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PFS RestrictedTormented

Twisted caricatures of living beings, tormented arise from the remains of those who've been tortured to death. They appear as the mortals they were in life, horribly disfigured by acts of cruelty. Unable to rest, they haunt the sites of their deaths, doomed to relive their last moments of agony. The toxic psychic residue of their death is so great it spills over, afflicting anyone who meets the tormented's haunted gaze.

Recall Knowledge - Undead (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

TormentedCreature 14

Legacy Content

CE Medium Undead 
Source Book of the Dead pg. 152
Perception +27; darkvision, lifesense 60 feet
Languages Aklo, Common, Necril
Skills Acrobatics +24, Athletics +26, Intimidation +28, Stealth +24
Str +6, Dex +4, Con +4, Int -1, Wis +5, Cha +8
AC 35; Fort +22, Ref +26, Will +27
HP 250 (negative healing), regeneration 10 (deactivated by a type listed in endless suffering); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses endless suffering 10
Endless Suffering The type of torture that killed a tormented determines the effect of their Tortured Gaze, as listed below. The damage type listed in parentheses deactivates their regeneration and is their damage weakness. The most common tortured deaths are as follows.
  • Burning (fire) The tormented perished by fire and brand. The target takes 6d6 fire damage and is wreathed in ghostly flames for 1 minute, negating its concealed condition and rendering it concealed if it would be invisible.
  • Crushing (bludgeoning) The tormented was crushed or broken on the wheel. The target takes 4d8 bludgeoning damage and is knocked prone.
  • Dislocation (bludgeoning) The tormented had their limbs repeatedly broken or dislocated. For 1d4 rounds, the target is clumsy 2 and slowed 1.
  • Drowning (cold) The tormented was repeatedly drowned, held underwater and pulled back at the last instant. The target takes 4d6 cold damage and is sickened 2.
  • Impalement (piercing) The tormented was pierced with spears or blades and left to slowly die. The target takes 8d4 persistent bleed damage. (The creature doesn't take the persistent damage this turn, nor does it get its flat check to end the damage.)
  • Starvation (cold) The tormented starved to death, denied food until the end. For 1 minute, the target is enfeebled 2 and fatigued.
Tortured Gaze (aura, divine, illusion, mental) 30 feet, or 60 feet if the tormented is at 125 HP or lower. The psychic agony of a tormented spills into the world around them, inflicting murderous hallucinations replicating the tormented's last moments. A non-undead creature that ends its turn in the aura must succeed at a DC 32 Will save or take the effect listed under Endless Suffering. While it has a condition from Tortured Gaze, a creature can't gain a new condition from the aura but can take damage from it again.

Speed 25 feet, fly 25 feet
Melee [one-action] painful touch +28 [+24/+20] (agile, finesse, magical), Damage 4d6+14 mental plus 2d6 persistent mental damageScream in Agony [two-actions] (auditory, divine, enchantment, mental) Each creature in the tormented's Tortured Gaze aura takes 14d6 mental damage (DC 34 basic Will save). A creature that fails is also sickened 1 (or sickened 2 on a critical failure). The tormented can't Scream in Agony again for 1d4 rounds, but recharges the ability whenever they take damage from an attacker's critical hit or their own critical failure on a saving throw

Sidebar - Locations Tormented In Golarion

Tormented are most commonly encountered in places where torture and painful execution is a public spectacle, as if the act of witnessing strengthens the psychic horror that creates such entities. They are most common in Cheliax and Nidal, where public torture is considered high art, though the necromancers of Geb are said to use carefully bound tormented as personal torturers.