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Weykoward

Beneath the camps of Hillcross, Mammoth Lord followings store belongings both precious and mundane in unsecured vaults called weykos. As power changes hands among Mammoth Lords and followings go extinct or become forgotten, such weykos are often abandoned for so long that they become indistinguishable from trash heaps or middens. Furthermore, if the conditions are just so, such weykos can spring to life as a result of latent primal magic or ancestral memories locked within the forgotten weyko that refuse to be forgotten.

Recall Knowledge - Construct (Arcana, Crafting): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

WeykowardCreature 10

Legacy Content

Uncommon N Medium Construct Mindless 
Source Pathfinder #177: Burning Tundra pg. 83
Perception +18; darkvision
Skills Athletics +21, Stealth +17 (+19 among junk or debris)
Str +7, Dex +5, Con +3, Int -4, Wis +0, Cha -5
AC 29; Fort +23, Ref +19, Will +16
HP 145; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances physical 10 (except adamantine)
Aura of Discarded Things (aura, occult, transmutation) 30 feet. Items in the emanation can't regain Hit Points unless the effect that attempts to repair them counteracts the aura, which has a counteract level of 5 and a counteract DC of 30.Debris Shield [reaction] Trigger The weykoward is targeted by an attack from an attacker it can see; Effect The weykoward intercepts the attack with junk, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses and the attacker is within the weykoward's reach, it can Shove the attacker. It doesn't need a hand free to Shove.
Speed 25 feet
Melee [one-action] fist +23 [+18/+13] (magical), Damage 2d12+13 bludgeoning plus PushWasting Gaze [two-actions] (occult, transmutation) The weykoward glances at an item of 4 Bulk or less it can see within 30 feet. A creature holding or wearing the object must attempt a DC 26 Will save. An unattended item always critically fails this save.
Critical Success The targeted item is unaffected. All of the creature's equipment is immune to Wasting Gaze for 24 hours.
Success The item is unaffected.
Failure The item loses 10d6 Hit Points; this can make the item broken, but it can't reduce the target's Hit Points beyond its Broken Threshold.
Critical Failure The target item loses 20d6 Hit Points. This can't reduce the item below 1 Hit Point.

Sidebar - Locations Spontaneous Guardians

Most weykowards across Golarion guard out of the way places whose people moved on long ago. These weykowards are primarily a danger to explorers or tomb robbers who intrude on the areas they defend. Weykowards that arise in societies where cultural practices of trash disposal remain unchanged for millennia, such as the Five Kings Mountains and the Realm of the Mammoth Lords, defend locals as fervently as they do their middens.