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PFS LimitedHouse Drake

Legacy Content

Uncommon Dragon 
Source Shadows at Sundown pg. 53
Required Number of Abilities 6
Granted Abilities darkvision, flier, manual dexterity, speech

House drakes are loyal and friendly, but prefer to be treated as equals rather than pets.

Breath Weapon [one-action]

Arcane Conjuration Mental 
Source Shadows at Sundown pg. 53
The house drake breathes a 10-foot cone of silver mist. Each creature in the area must attempt a Will save against your class DC or spell DC, whichever is higher. A creature that fails its save is stupefied 2 for 1 round. The house drake can't use Breath Weapon or Silver Infusion for 1d4 rounds.

Silver Infusion [two-actions]

Arcane Transmutation 
Source Shadows at Sundown pg. 53
Your house drake breathes on one of your weapons. Until the start of your next turn, that weapon counts as silver instead of its normal material for any physical damage it deals. The house drake can't use Breath Weapon or Silver Infusion for 1d4 rounds.

Tenacious Mind

Source Shadows at Sundown pg. 53
Once per day, as long as your house drake took no actions on the previous round, you gain the following.
Ferocious Will [reaction] (abjuration, arcane, mental) Trigger You succeed at a saving throw against a magical mental effect; Effect You send a blast of magical feedback at the effect's source, dealing 2d6 mental damage (basic Will save against your class DC or spell DC, whichever is higher) to that creature. On a failed save, the creature is also slowed 1 for 1 round.