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PFS StandardJorogumo

Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.

Recall Knowledge - Humanoid (Society): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

JorogumoCreature 13

Legacy Content

Uncommon NE Medium Humanoid 
Source Bestiary 3 pg. 141, Pathfinder #160: Assault on Hunting Lodge Seven pg. 83
Perception +13; darkvision
Languages Aklo, Common, Sylvan; tongues
Skills Acrobatics +12, Athletics +10, Crafting +9, Deception +15, Diplomacy +13, Performance +11, Stealth +10, Survival +11
Str +6, Dex +4, Con +5, Int +3, Wis +5, Cha +7
AC 20; Fort +9, Ref +10, Will +13
HP 270; Resistances poison 15; Weaknesses cold iron 10
Darting Legs [reaction] Requirements The jorogumo has their spider legs extended or has Changed Shape; Trigger The jorogumo is targeted with an attack; Effect The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 30 feet, swim 30 feet
Melee [one-action] jaws +14 [+9/+4], Damage 3d12+14 piercing plus jorogumo venomMelee [one-action] claw +14 [+10/+6] (agile), Damage 3d8+14 slashingRanged [one-action] web +10 [+5/+0] (range increment 60 feet), Effect Web TrapOccult Innate Spells DC 21; 7th summon animal (spiders only); 4th outcast's curse (×3), suggestion (×3); 3rd mind reading (at will); 1st charm (at will); Constant (5th) tongues; (2nd) speak with animals (spiders only)
Change Shape [one-action] (concentrate, occult, polymorph, transmutation) The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.Jorogumo Venom (incapacitation, poison) Saving Throw DC 19 Fortitude; Maximum Duration 4 hours; Stage 1 3d6 poison damage and stupefied 1 (1 round); Stage 2 3d6 poison damage and stupefied 2 (1 round); Stage 3 4d6 poison damage and stupefied 2 (1 round); Stage 4 paralyzed for 1d4 hours.Spider Legs [one-action] (concentrate, occult, polymorph, transmutation) Requirement The jorogumo is in humanoid form; Effect Eight large spider legs sprout from the jorogumo's back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction.Web Trap A creature hit by the jorogumo's web attack is immobilized and stuck to the nearest surface, preventing the creature from moving. The DC to Escape or Force Open the web trap is 32.

Sidebar - Related Creatures Jorogumo Animosity

Rather than attempting to manipulate a tengu traveler, jorogumos usually fly into a rage and attempt to murder them as quickly as possible. The source of this single-minded hatred isn't clear, but some jorogumos insist, without any factual support, that tengus can see through their trickery with a mere glance and are immune to their venom.