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PFS StandardXiuh Couatl

Fiercer than other couatls, xiuh couatls (pronounced “shoo”) are dedicated to seeking out malevolent creatures and offering a final opportunity at redemption.

Recall Knowledge - Beast (Arcana, Nature): DC 35
Unspecific Lore: DC 33
Specific Lore: DC 30

Elite | Normal | Weak
Proficiency without Level

Xiuh CouatlCreature 12

Legacy Content

Rare NG Large Beast Couatl 
Source Bestiary 3 pg. 57
Perception +11; darkvision, thoughtsense (imprecise) 60 feet
Languages Celestial, Common, Draconic; telepathy 100 feet
Skills Acrobatics +9, Arcana +11, Diplomacy +14, Intimidation +14, Nature +11, Occultism +11, Society +9, Stealth +9, Survival +9
Str +7, Dex +3, Con +4, Int +5, Wis +5, Cha +6
Thoughtsense (divination, mental, occult) The xiuh couatl senses all non-mindless creatures at the listed range.
AC 21; Fort +8, Ref +7, Will +13; +1 status to all saves vs. magic
HP 220; Immunities electricity, fire; Weaknesses cold 8
Speed 20 feet, fly 60 feet
Melee [one-action] jaws +13 [+8/+3] (magical), Damage 2d10+10 piercing plus 2d8 fire, xiuh couatl venom, and GrabOccult Innate Spells DC 20, attack +12; 7th plane shift (self only); 6th charm, clairaudience, clairvoyance, crushing despair, detect alignment (at will), dispel magic, dream message, fear, illusory scene, mind reading (at will), mindlink, phantom pain, see invisibility, sending, zone of truth; 2nd invisibility (self only; at will); Cantrips (6th) detect magic, ghost sound, read aura, telekinetic projectile
Rituals DC 20; 4th atone
Breath Weapon [two-actions] (arcane, evocation, fire) The xiuh couatl breaths a gout of flame and lightning in an 80-foot line that deals 5d8 electricity damage and 5d8 fire damage (DC 20 basic Reflex save). The xiuh couatl can't use Breath Weapon again for 1d4 rounds.Greater Constrict [one-action] 1d10+10 bludgeoning plus 1d8 electricity, DC 20Instrument of Retribution [three-actions] (occult, polymorph, transmutation) The xiuh couatl transforms into any simple or martial weapon. The weapon is always a +2 greater striking flaming shock weapon and can be of any size, chosen by the xiuh couatl when they transform. In weapon form, the xiuh couatl gains Hardness equal to that of the weapon into which they transform, and they retain their Hit Points, saving throws, senses, telepathy, and traits while in weapon form. The xiuh couatl can revert to their normal form by spending a single action, which has the concentrate trait.Wrap in Coils [one-action] Requirements The xiuh couatl has a Medium or smaller creature grabbed or restrained in their jaws; Effect The xiuh couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The xiuh couatl can hold as many creatures in their coils as will fit in their space.Xiuh Couatl Venom (poison) A xiuh couatl's poison deals good damage rather than poison damage to fiends; Saving Throw DC 20 Fortitude; Maximum Duration 6 rounds; Stage 1 2d8 poison damage and enfeebled 1 (1 round); Stage 2 2d10 poison damage, enfeebled 1, and –5-foot status penalty to all Speeds (1 round); Stage 3 3d8 poison damage, enfeebled 2, and –10-foot status penalty to all Speeds (1 round)

All Monsters in "Couatl"

NameLevel
Mix Couatl8
Quetz Couatl10
Scalliwing3
Xiuh Couatl12

Couatl

Source Bestiary 3 pg. 56
Couatls are serpentine celestials who tirelessly help mortals reach their greatest potential all across the planes. Some serve benevolent deities as intermediaries while others serve the cause of good as they see fit.

Sidebar - Additional Lore Couatl Deities

Most good gods make use of couatls as their agents. There are three couatl deities, however, whose word takes precedence over others in the hearts of couatls. These are Cihua Couatl, the dualistic god of childbirth, protection, and warfare; Pahti Couatl, the goddess of retribution, investigation, and rehabilitation; and Tolte Couatl, the god of knowledge, memories, and migration.

Sidebar - Related Creatures Couatls and Sahkils

Legends in Arcadia say that couatls and sahkils both rose to prominence as the first mortals walked on Golarion. Each saw unique potential in the mortals; couatls saw hope and the potential to rise to achieve great feats, while sahkils saw the potential for fear. Fearful mortals would never accomplish anything, becoming useless piles of flesh whose souls would languish. These withered souls would be unable to properly travel the River of Souls, disrupting the delicate balance of the afterlife. To this day, couatls work to inspire mortals and push them toward greater tasks while striving to keep the sahkils' terror at bay

Sidebar - Related Creatures Other Couatls

The quetz couatl presented here is the most common of its kind, and while most adventurers and scholars refer to them simply as “couatls,” other kinds exist as well, such as the fierce xiuh couatl, the nomadic auwaz couatl, the wise mix couatl, the nurturing chicome couatl, and the furious tletli couatl.