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Cold ComfortItem 7+

Legacy Content

Uncommon Alchemical Cold Consumable 
Source Grand Bazaar pg. 18
Usage held in 1 hand; Bulk L
Activate [one-action] Interact
The contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 10-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 23 Reflex save. On a failure, the creature takes 2d6 cold damage and is immobilized for 1 minute or until it Escapes (DC 20) or the ice is broken. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. The ice is strong enough to support one Large creature or up to four Medium or Small creatures. Traversing the slippery ice requires a successful DC 20 Acrobatics check to Balance.

PFS StandardCold Comfort (Lesser)Item 7

Source Grand Bazaar pg. 18
Price 70 gp
Bulk L
Ice created by the pellets lasts for 1 hour or until broken.

PFS StandardCold Comfort (Greater)Item 15

Source Grand Bazaar pg. 18
Price 1,300 gp
Bulk L
The area increases to a 20-foot square, the save DC increases to 34, the cold damage increases to 4d6 and the Escape DC increases to 31. Ice created by the pellets lasts for 3 hours or until broken. The block of ice is strong enough to support one Huge creature, up to 2 Large creatures, or up to 8 Medium or Small creatures.