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Archives of Nethys

Rules Index | GM Screen | Player's Guide


Chapter 10: Game Mastering / Difficulty Classes / Specific Actions

Identify Magic or Learn a Spell

Source Core Rulebook pg. 505 2.0
The DC to Identify Magic or Learn a Spell is usually the DC listed in Table 10–5 for the spell or item’s level, adjusted for its rarity. A very strange item or phenomenon usually uses a higher DC adjustment. For a cursed item or certain illusory items, use an incredibly hard DC to increase the chance of misidentification.