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PFS StandardKongamato

Though they resemble pterosaurs and hail from a similar era, kongamatos are actually a primeval branch of dragonkind. They aren't particularly intelligent and lack the powerful magical abilities that many of their dragon kindred command, but a kongamato has a supernaturally strong beak that can punch through incredibly dense substances. While this beak might seem like a valuable trophy for hunters, its magic dies with the kongamato, and all attempts to integrate them into weapons have failed.

Though they dwell in swamps and other still waters, kongamatos prefer to hunt in rivers and streams, since running water delivers new prey on a regular basis. The predators hunt everything, and they are well aware their powerful beaks can sink boats and rafts. They even possess a semblance of draconic greed. While they care little for the material wealth or societal power, kongamatos claim large hunting territories, violently attacking any would-be rivals and ravenously slaughtering large animals in their territory, leaving carcasses half-eaten with little regard for whether they'll still have meals in the future.

When a kongamato claims a territory that encapsulates a community, the people there have no choice but to hunt down the vicious predator or hire adventurers to do so on their behalf. Kongamatos' hunger is such that a single one can devastate entire herds of livestock and threaten the safety of the entire community. Unlike their draconic relatives, kongamatos ignore attempts to bargain with them, and efforts to appease them through regular sacrifices have no effect.

Recall Knowledge - Dragon (Arcana): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak KongamatoCreature 10

Legacy Content

Uncommon N Large Dragon 
Source Bestiary 3 pg. 152
Perception +19; darkvision
Languages Draconic
Skills Acrobatics +20, Athletics +22, Intimidation +18, Stealth +18, Survival +17
Str +7, Dex +3, Con +5, Int -1, Wis +2, Cha +3
AC 28; Fort +20, Ref +18, Will +17; +1 status to all saves vs. magic
HP 170; Immunities paralyzed, sleep
Attack of Opportunity [reaction] Tail only.
Speed 30 feet, fly 130 feet, swim 30 feet
Melee [one-action] beak +22 [+17/+12] (magical, reach 15 feet), Damage 2d12-2+13 piercing plus boat breaker and GrabMelee [one-action] claw +22 [+18/+14] (agile, reach 10 feet), Damage 2d8-2+13 slashingMelee [one-action] wing +20 [+16/+12] (agile, reach 15 feet), Damage 2d10-2+11 bludgeoningMelee [one-action] tail +20 [+16/+12] (agile, reach 20 feet), Damage 2d8-2+11 bludgeoningBoat Breaker A kongamato's beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit.Flying Strafe [two-actions] The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each Strike must target a different creature.Wailing Dive [two-actions] The kongamato Flies while emitting a terrifying screech. Each creature the kongamato flies over must succeed at a DC 28 Will save or become frightened 1 (frightened 2 on a critical failure). After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike.

Sidebar - Related Creatures The Mother Kongamato

Legend tells of a massive elder kongamato who dwells in the southern Mwangi Jungle. Many refer to this centuries-old creature as the mother of kongamatos. Rather than prowling waterways, this one prefers solitude inland among the dense foliage of the jungle. Inhabitants of the area believe the high-pitched thunder that comes under a clear sky to be the creature's magical voice.