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PFS StandardYellow Musk Thrall

A creature transformed by a yellow musk creeper's tendrils boring into its brain becomes a yellow musk thrall if it's Small or Medium, or a yellow musk brute if Large (a Small creature becomes a Small thrall rather than a Medium one). The transformation takes 1 hour. A yellow musk thrall takes only the most rudimentary of actions: bringing the yellow musk creeper water and new creatures to infest. After a few days (or if the creeper dies), the thrall wanders off into the wilderness and falls dead within 24 hours. The body of a deceased thrall sprouts a new yellow musk creeper within hours of its death, becoming a fully grown plant within 24 hours.

Recall Knowledge - Plant (Nature): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Yellow Musk ThrallCreature -1

NMediumMindlessPlant
Source Bestiary 2 pg. 301 2.0
Perception +0; low-light vision
Skills Athletics +5
Str +3, Dex -2, Con +2, Int -5, Wis +0, Cha -2
Slow A yellow musk thrall is permanently slowed 1 and can't use reactions.
AC 14; Fort +6, Ref +0, Will +2
HP 12; Immunities mental; Weaknesses fire 5
Entangling Tendrils (aura) 5 feet. Grasping tendrils extend out from the thrall. When the thrall ends its movement next to a creature, or a creature ends its turn next to the thrall, that creature must succeed at a DC 14 Reflex save or be grabbed by the tendrils.
Speed 25 feet
Melee fist +7 [+2/-3], Damage 1d4+3 bludgeoning plus Grab and pollen touchLimb Extension Trigger The yellow musk thrall is reduced to 4 HP or fewer; Effect Creeper tendrils tear through the thrall's limbs, causing its forearms to tear loose. The thrall's melee reach increases by 5 feet.Pollen Touch When the thrall strikes a creature, that creature is exposed to yellow musk creeper pollen. The affected creature must attempt a DC 14 Will save. Once a creature succeeds at any save against Spray Pollen, it becomes temporarily immune for 24 hours.
Success The creature is unaffected.
Failure The creature is fascinated. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper that spawned the thrall as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn't act.
Critical Failure As failure, but the condition doesn't end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the fascinated condition and other effects end.

All Monsters in "Yellow Musk Creeper"

NameLevel
Yellow Musk Brute2
Yellow Musk Creeper2
Yellow Musk Thrall-1

Yellow Musk Creeper

Source Bestiary 2 pg. 300 2.0
This entry did not have a separate description for the family.