All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Lusca

A lusca is a predatory sea monster that resembles a three-headed shark with the body of an octopus. Ferocious electrical storms usually herald a lusca's arrival; such violent bursts of electricity result from the creature's superconductive flesh, which allows the lusca to store energy from lightning strikes that it can then discharge at foes.

Recall Knowledge - Aberration (Occultism): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite LuscaCreature 18

Legacy Content

Uncommon CE Gargantuan Aberration Aquatic 
Source Pathfinder #161: Belly of the Black Whale pg. 83
Perception +33; blood scent, darkvision, scent (imprecise) 100 feet
Languages Aquan, Common
Skills Athletics +36, Intimidation +32, Survival +33
Str +9, Dex +5, Con +9, Int +0, Wis +6, Cha +5
Blood Scent The lusca can smell blood in the water up to 1 mile away.
AC 42; Fort +34, Ref +28, Will +31
HP 340; Immunities electricity
All-Around Vision Storm Bringer (aura, evocation, primal) When the lusca is near the surface for more than 1 hour, clouds appear and deliver a thunderstorm with a 2-mile radius centered on its location. The weather returns to normal 1 hour after the lusca departs.Attack of Opportunity [reaction] The lusca gains 2 extra reactions at the start of each of its turns that it can use only to make an Attack of Opportunity with its jaws. It can't use more than one Attack of Opportunity triggered by the same action.
Speed 10 feet, swim 50 feet
Melee [one-action] jaws +37 [+32/+27] (magical, reach 20 feet), Damage 3d12+2+17 piercing plus GrabMelee [one-action] tentacle +37 [+32/+27] (magical, reach 40 feet), Damage 3d10+2+17 bludgeoning plus lusca venomPrimal Innate Spells DC 40 (+4 dmg); 9th chain lightning (×3); 8th punishing winds (×3)
Capsize [one-action] (attack) The lusca tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an Athletics check with a DC of 37 (reduced by 5 for each size smaller the vessel is than the lusca) or the pilot's Sailing Lore DC, whichever is higher.Lusca Venom (poison) Saving Throw Fortitude DC 40; Maximum Duration 6 rounds; Stage 1 4d6 poison damage and clumsy 1 (1 round); Stage 2 6d6 poison damage and clumsy 2 (1 round)Ravenous Jaws [two-actions] The lusca makes three jaws Strikes, each against a different target. These attacks count toward the lusca's multiple attack penalty, but the penalty doesn't increase until after the lusca makes all of these attacks. If the lusca subsequently uses the Grab action, it Grabs any number of creatures it hit with Ravenous Jaws.Rend [one-action] jawsSwallow Whole [one-action] (attack) Huge, 4d12+9 bludgeoning, Rupture 38

Sidebar - Related Creatures Blue Holes

Luscas frequently lurk in blue holes— marine sinkholes that descend far below the surrounding sea bottom and connect to flooded subterranean passages or deeper into the Darklands. For all their might, however, luscas don't dominate these lightless realms. Rather, they are but one of many types of crafty and titanic sea monsters, from the more-familiar aboleths and krakens to bizarre hybrids of whales, eels, and cuttlefish.