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Dreshkan

Because morlocks are descended from distant human ancestors, clumsily or hastily fleshwarping a morlock simply produces a grothlut. Skilled fleshwarpers, however, can tease out a morlock's genetic differences to make an entirely different creature. Creating a dreshkan involves replacing the morlock's bones with a metal skeleton. This new skeleton is often heavily augmented, such as with spiderlike limbs protruding from the spine or magazines of tiny, deadly needles. Arcane electricity courses through the dreshkan thereafter, making it jumpy and irritable.

Morlocks view dreshkans as impressive fusions of flesh and technology and gladly fight alongside these creatures, whom they view as paragons of morlock potential.

Recall Knowledge - Aberration (Occultism): DC 21
Recall Knowledge - Construct (Arcana, Crafting): DC 21
Unspecific Lore: DC 19
Specific Lore: DC 16

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite DreshkanCreature 5

Legacy Content

Uncommon N Medium Aberration Construct 
Source Pathfinder #164: Hands of the Devil pg. 78
Perception +13; darkvision
Languages Undercommon
Skills Acrobatics +13, Athletics +14 (+16 to Climb), Intimidation +12, Stealth +15
Str +4, Dex +5, Con +2, Int -2, Wis +3, Cha +2
Light Blindness
AC 22; Fort +12, Ref +15, Will +13; +2 status to all saves vs. bleed, death effects, disease, doomed, fatigued, paralyzed, poison, and sickened
HP 87; Immunities electricity
Partially Technological A dreshkan is partially technological. Positive healing effects only heal a dreshkan half as much as normal.Defensive Needle [reaction] Trigger A creature critically fails a melee Strike against the dreshkan; Effect The dreshkan makes a needle Strike against that creature.
Speed 30 feet, climb 30 feet
Melee [one-action] claw +15 [+11/+7] (agile, finesse), Damage 2d6+2+4 slashingRanged [one-action] needle +15 [+10/+5] (range increment 30 feet), Damage 1d4+2 piercing plus 2d8 electricityNeedle Spray [three-actions] The dreshkan braces itself on all four limbs and sprays needles at as many creatures as it would like in a 30-foot cone, dealing 2d4 piercing plus 2d8 electricity damage. Each targeted creature in the area must attempt a basic Reflex save.Swarming Stance A dreshkan can share the same space as a morlock or another dreshkan, but no more than two such creatures can occupy the same space. When these creatures share the same space, they gain a +1 circumstance bonus to attack rolls.

Sidebar - Related Creatures Dreshkan Variations

Though most dreshkans fire electrified needles from the metal limbs on their backs, some are built with even stranger abilities. Seugathi masters looking to perfect their craft will sometimes “upgrade” dreshkans' artificial limbs to gout steam, hammer through stone, or launch hooks at the end of long cables.

All Monsters in "Fleshwarp"

NameLevel
Dreshkan4
Drider6
Ghonhatine10
Grothlut3
Irnakurse9
Mulventok7

Fleshwarp

Source Bestiary pg. 158
Some creatures, notably drow, are not happy with merely killing their enemies. They revel in the total degradation of their foes through the horrifying transformative technique known as fleshwarping. Though the fleshwarping process was not created by the drow, many believe they perfected it. The drow torture their enemies in vats of churning magical reagents, reshaping their flesh and psyche alike into horrid and monstrous things. The reconstitution of flesh results in countless variations of fleshwarps, and the following are just a couple of examples of these horrors.

Although twisting victims into horrid shapes is a well-known pastime of evil drow, other subterranean monsters have stolen these practices or developed them independently. The worm-like seugathis sometimes warp other creatures whose territories abut their lightless lands; the fleshwarps below result from morlocks and urdefhans, respectively.

Sidebar - Additional Lore Failed Fleshwarps

Not every fleshwarp emerges from its vat capable of survival. Many perish within minutes, as organs fundamental for life simply fail or collapse in on themselves. Fleshwarpers can usually recycle failed fleshwarps back into the mix quickly enough, but now and then, remnants known as fleshdregs are stable enough to live pain-wracked lives of their own. These foul creatures often infest fleshwarper holdings, like rats or other vermin do in less awful locations.

Sidebar - Related Creatures Other Fleshwarps

Grothluts may be the weakest example of a fleshwarp, and driders the most successful, but others exist as well. Ghonhatines are lumbering fleshwarps formed from xulgaths, while the tentacled irnakurses are formed from surface-dwelling elves. Sinspawn are fleshwarps as well, of course, although their methods of creation differ drastically from the techniques mastered by drow.