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Shanrigol Behemoth

Shanrigols that grow with the additions of many living victims can become truly enormous in size and pose a greater danger in their expanding hunting territories. Subterranean communities have collapsed entire tunnels to prevent the creatures from reaching their settlements.

Many shanrigol behemoths absorb enough brain matter to form crude intelligences and take a serpentine or humanoid shape. They're more varied in their abilities than shanrigol heaps, as they often gain abilities from their constituent creatures. The shanrigol behemoth presented below contains flesh from driders and urdefhans, giving it a web attack and necrotic decay ability. Not all shanrigol behemoths have these two abilities, but should have other abilities to replace them.

Recall Knowledge - Aberration (Occultism): DC 28
Recall Knowledge - Undead (Religion): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Shanrigol BehemothCreature 8

Legacy Content

Uncommon N Gargantuan Aberration Undead 
Source Pathfinder #164: Hands of the Devil pg. 85
Perception +18; darkvision, tremorsense (imprecise) 30 feet
Skills Athletics +18, Stealth +14
Str +7, Dex +4, Con +3, Int -4, Wis +3, Cha -5
AC 25 all-around vision; Fort +19, Ref +16, Will +14
HP 120 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances slashing 10, piercing 10; Weaknesses positive 10
Necrotic Decay (divine, necromancy, negative) When the shanrigol behemoth dies, its flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 9d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 25 basic Fortitude save).
Speed 30 feet, climb 20 feet, swim 20 feet
Melee [one-action] fleshy slap +19 [+14/+9] (forceful, reach 15 feet), Damage 2d10-2+11 bludgeoning plus GrabRanged [one-action] bone shard +16 [+12/+8] (agile, range increment 30 feet, versatile P), Damage 1d12-2+11 bludgeoningRanged [one-action] web +16 [+11/+6] (range increment 30 feet), Effect web trapSapping Squeeze [one-action] Requirements The shanrigol has a creature grabbed; Effect The shanrigol squeezes the life essence from its target, dealing 1d10+11 bludgeoning and 1d6 persistent bleed damage (DC 23 basic Fortitude save). The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute.Shred Flesh A shanrigol behemoth's attacks brutally rend its foes. Creatures critically hit by the shanrigol's fleshy slap Strike take an additional 2d6 persistent bleed damage and are enfeebled 1 for as long as they are bleeding.Undulating Step [two-actions] The shanrigol separates its flesh from its bones to fit through small spaces. It Strides, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature. It can't use any actions other than Undulating Step until it occupies an area large enough for its normal form.Web Trap A creature hit by the shanrigol behemoth's web attack is immobilized and stuck to the nearest surface until it can Escape

All Monsters in "Shanrigol"

NameLevel
Shanrigol Behemoth9
Shanrigol Heap4

Shanrigol

Source Pathfinder #164: Hands of the Devil pg. 84
Fleshwarpers, regardless of their origin or training, create a shocking amount of waste. When the discarded remnants of aberrant flesh are heaped together with an accidental mixture of alchemical compounds or odious energy, the mass can quicken and regain life. Without the guidance of a fleshwarper, these aberrant body parts form into a shanrigol, a mess of bone, muscle, and sinew.

Sidebar - Additional Lore Shanrigol Components

As shanrigols incorporate pieces of creatures near their hunting ground, explorers who examine a shanrigol can gain many valuable clues about nearby creatures. In the case of a shanrigol behemoth, these explorers might find the beast using strange abilities from creatures they haven't yet faced!

Sidebar - Treasure and Rewards Shanrigol Treasure

Because these undead aberrations seek only to absorb more flesh, they don't care about material things. When near a shanrigol's lair, it's not uncommon to see bloody armor, unsheathed weapons, and intact potion bottles scattered around the site of a battle. A shanrigol's fruitful ambush location is likely to have piles of overlooked valuable treasure from past victims.