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PFS StandardAncient Underworld Dragon

Underworld dragons embody the pressure between tectonic plates, the heat behind geysers, and flash fires that ignite when the conditions are just right. Natural alchemists, they innately understand reagents and catalysts. While some research the effects of magic on material reactions, the majority of underworld dragons concentrate on building their hoards. They scour the world for carved gemstones and artifacts of precious minerals, both of which they see as distilled essence of earth's bounty.

Underworld dragons appear angular and sharp; their scales glow as if superheated from within, and their hair flickers like tongues of flames. An intense fire glows behind their gazes, suggesting they could ignite items with a mere thought, and their breath ripples the air as a testament to the heat contained within their bodies.

Recall Knowledge - Dragon (Arcana): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Ancient Underworld DragonCreature 17

Legacy Content

Rare LE Gargantuan Dragon Fire 
Source Bestiary 3 pg. 85
Perception +30; darkvision, scent (imprecise) 60 feet, smoke vision
Languages Common, Draconic, Ignan, Terran, Undercommon
Skills Acrobatics +25, Arcana +27, Athletics +34, Crafting +31, Deception +29, Intimidation +31, Nature +26, Stealth +27, Survival +26
Str +8, Dex +3, Con +6, Int +5, Wis +4, Cha +5
Smoke Vision Smoke doesn't impair an underworld dragon's vision; they ignore the concealed condition from smoke.
AC 41; Fort +32, Ref +27, Will +30; +1 status to all saves vs. magic
HP 315; Immunities fire, paralyzed, sleep
Countered by Water If the underworld dragon takes damage from a spell with the cold or water trait, the elemental magic of fire within them is momentarily dampened. Until the end of their next turn, they take a –1 circumstance penalty to attack rolls, their jaws Strikes don't deal fire damage, and also lose their sweltering heat aura. This limitation ends if the dragon uses Breath Weapon.Fed by Wood When an underworld dragon is struck by a weapon made primarily of wood or affected by a spell with the plant trait, the dragon's internal fiery essences are stoked with the added fuel. Their breath weapon recharges, and the fire damage from the dragon's jaws increases by one die until the end of the dragon's next turn.Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 37Sweltering Heat (arcane, aura, evocation, fire) 10 feet. Each creature that ends its turn in the aura must succeed at a DC 37 Fortitude saving throw or become fatigued while it remains in the aura.
Speed 40 feet, burrow 60 feet, fly 80 feet
Melee [one-action] jaws +34 [+29/+24] (magical, reach 15 feet), Damage 3d10+2+16 piercing plus 3d6 fireMelee [one-action] claw +34 [+30/+26] (agile, magical, reach 10 feet), Damage 3d10+2+16 slashing plus adamantine claws and GrabMelee [one-action] tail +34 [+29/+24] (magical, reach 25 feet), Damage 3d10+2+16 bludgeoning plus GrabArcane Innate Spells DC 39 (+4 dmg); 8th continual flame, wall of fire; Cantrips (8th) detect magic
Adamantine Claws The dragon's claws are infused with adamantine. Their claw Strikes ignore half the Hardness of any object hit.Breath Weapon [two-actions] (arcane, evocation, fire) The dragon breathes a blast of fire that explodes in a 30-foot burst within 60 feet, dealing 14d6 fire damage (DC 41 basic Reflex save). Creatures that fail the save also take 3d6 persistent fire damage. The dragon can't use Breath Weapon again for 1d4 rounds.Coiling Frenzy [two-actions] The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.Draconic Momentum The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.Greater Constrict [one-action] 3d10+9 bludgeoning, DC 39Scorch Earth [two-actions] (arcane, evocation, fire) The dragon plunges their body into the ground, Burrows up to their Speed, and then scorches the land within a 60-foot emanation. Creatures underground or on the surface in the area take 8d6 fire damage (DC 39 basic Fortitude save), and those who critically fail become enfeebled 1 for 1 minute.

All Monsters in "Dragon, Underworld"

NameLevel
Adult Underworld Dragon11
Ancient Underworld Dragon16
Young Underworld Dragon7

Dragon, Underworld

Source Bestiary 3 pg. 83
Underworld dragons embody the pressure between tectonic plates, the heat behind geysers, and flash fires that ignite when the conditions are just right. Natural alchemists, they innately understand reagents and catalysts. While some research the effects of magic on material reactions, the majority of underworld dragons concentrate on building their hoards. They scour the world for carved gemstones and artifacts of precious minerals, both of which they see as distilled essence of earth's bounty.

Underworld dragons appear angular and sharp; their scales glow as if superheated from within, and their hair flickers like tongues of flames. An intense fire glows behind their gazes, suggesting they could ignite items with a mere thought, and their breath ripples the air as a testament to the heat contained within their bodies.

Dragon, Imperial

Related Groups Dragon, Forest, Dragon, Sea, Dragon, Sky, Dragon, Sovereign
Imperial dragons, namesake of the Dragon Empires and guardians of Tian Xia before humanity arrived, embody five strengthening and counteracting forces. Unlike other true dragons, imperial dragons dive deep into human affairs. Some remain secretive, posing as reclusive hermits, while others keep a high profile, openly ruling factions. Tian cultures in turn venerate the dragons, depicting gods in the form of dragons or claiming ancestry from them. Not all are adored, for plenty of these creatures act wickedly.

Draconic Cycles

Five elements underpin the magical powers of imperial dragons, influencing their relationships to all things and, especially, to others of their kind. These elements interlink in two cycles. In the first cycle, each element feeds one other: wood feeds fire, fire feeds earth, earth feeds metal, metal feeds water, and water feeds wood. In the second cycle, each element counters another: wood counters earth, earth counters water, water counters fire, fire counters metal, and metal counters wood.

Each imperial dragon represents one element and has four abilities related to the cycle. For example, the forest dragon—linked to wood—feeds fire, is fed by water, counters earth, and is countered by metal.

Shape-Changing Dragons

Imperial dragons are the most likely (and willing) of Golarion's dragons to take humanoid forms. The vast majority of them have the following ability, with the tradition trait matching the dragon's innate spells:

Change Shape [one-action] (concentrate, polymorph, transmutation) The dragon takes on the appearance of any Small or Medium humanoid. This doesn't change their Speed or attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).

Imperial Dragon Spellcasters

Each imperial dragon has a sidebar on spellcasting dragons of that kind. To make an imperial dragon spellcaster, remove the dragon's Coiling Frenzy and Draconic Momentum abilities and give them the spells outlined in their sidebar. You can swap any number of these spells with others from the same tradition, provided you keep the same number of spells for each level. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

Imperial Dragons On Golarion

Imperial dragons are rarely spotted beyond Tian Xia, where some establish territories to amass power, while others follow their natural affinity to seek a place of comfort.

Sidebar - Related Creatures Jirukarakaza

The great wyrm underworld dragon Jirukarakaza maintains a massive treasure hoard in his lair beneath the Three Fires, a trio of volcanic mountains in eastern Tian Xia. A new ruler on the Jade Throne stymied his plans to expand his empire by claiming the trade city of Hiyosai in Minkai, and now he plots his revenge.

Sidebar - Advice and Rules Underworld Dragon Spellcasters

Underworld dragon spellcasters tend to cast the following spells.

Young Underworld Dragon

Prepared Arcane Spells DC 25, attack +18; 3rd earthbind, stinking cloud; 2nd glitterdust, knock, resist energy; 1st floating disk, magic missile, ray of enfeeblement; Cantrips (3rd) acid splash, mage hand, produce flame, read aura, shield

Adult Underworld Dragon

Prepared Arcane Spells DC 30, attack +24; As young underworld dragon, plus 5th cloudkill, prying eye; 4th dimension door, hallucinatory terrain, private sanctum; 3rd slow; Cantrips (5th) acid splash, mage hand, produce flame, read aura, shield

Ancient Underworld Dragon

Prepared Arcane Spells DC 37, attack +32; As adult underworld dragon, plus 7th fiery body, power word blind, reverse gravity; 6th mislead, spellwrack, true seeing; 5th mind probe; Cantrips (7th) acid splash, mage hand, produce flame, read aura, shield