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PFS StandardGirtablilu Seer

The highest position of authority in a girtablilu community is the group's religious leader. This sacred duty requires years of study, meditation, and dedication to awaken a mystical font of divine magic within the girtablilu. These seers ensure that every action taken by the community falls in line with even the most obscure dogma of their tradition, and they don't hesitate to turn their fury on members of their own community who violate their mandates.

Recall Knowledge - Beast (Arcana, Nature): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Girtablilu SeerCreature 11

Legacy Content

N Large Beast 
Source Bestiary 3 pg. 112
Perception +25; darkvision, tremorsense (imprecise) 60 feet
Languages Common, Girtablilu
Skills Athletics +22, Intimidation +21, Religion +23, Survival +21
Str +6, Dex +5, Con +6, Int +3, Wis +7, Cha +3
Items +1 resilient hide armor
AC 31; Fort +20, Ref +17, Will +23
HP 190
Divine Aegis [reaction] (abjuration, divine) Trigger The girtablilu seer attempts a saving throw against a magical effect but hasn't rolled yet; Effect The seer summons divine energy to protect themself at the cost of their other magical defenses. Until the start of their next turn, they gain a +1 circumstance bonus to saving throws against non-divine magical effects and a –1 circumstance penalty to saves against divine effects.
Speed 40 feet
Melee [one-action] pincer +22 [+18/+14] (agile), Damage 3d8-2+12 bludgeoning plus GrabMelee [one-action] stinger +22 [+17/+12] (reach 10 feet), Damage 3d6-2+12 piercing plus girtablilu venomDivine Spontaneous Spells DC 31 (-4 dmg); 6th blade barrier, heal, spirit blast (3 slots); 5th divine wrath, harm, remove curse (3 slots); 4th freedom of movement, neutralize poison, outcast's curse (3 slots); 3rd dream message, glyph of warding, sanctified ground (3 slots); 2nd augury, calm emotions, create food (3 slots); 1st create water, purify food and drink, sanctuary (3 slots); Cantrips (6th) daze, detect magic, forbidding ward, guidance, read aura
Constrict [one-action] 3d8+6 bludgeoning, DC 22Desert Stride A girtablilu ignores natural difficult terrain in the desert.Girtablilu Venom (poison) Saving Throw DC 28 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and enfeebled 1 (1 round); Stage 2 3d6 poison damage and enfeebled 1 (1 round); Stage 3 3d6 poison damage and enfeebled 2 (1 round)

All Monsters in "Girtablilu"

NameLevel
Girtablilu Seer12
Girtablilu Sentry8

Girtablilu

Source Bestiary 3 pg. 112
Girtablilus are desert-dwelling guardians with the upper bodies of muscular humanoids and the lower bodies of massive scorpions. They are most often found defending ancient temples and religious artifacts with zealous fervor. Some believe they were created by a long-dead god millennia ago to act as guardians, but girtablilus consider the subject of their origin taboo and refuse to address the theory.

Because girtablilus accept a wide range of religions and belief systems, some outsiders believe they also worship their own ancient pantheon. Instead, girtablilus exclusively revere and protect sites dedicated to deities considered lost to civilization. In this way, they act as preservers of holy practices that have otherwise been forgotten beneath the desert's shifting sands.

Though girtablilus are used to explorers seeking entrance to the sites they defend, they might welcome those who earnestly wish to learn or offer reverence. A few even proudly share their beliefs with others, eager for the opportunity to preach to someone new. But girtablilus show no mercy to those who attempt to desecrate the sites and objects of their worship, or to those who would violate the tenets of their faith.

Girtablilus are skilled fighters who keep trained giant scorpions as pets, and they remain unmatched when it comes to fighting in the desert. They require relatively little food or water, and they rely on their stamina to outlast their enemies. When necessary, they can stalk their quarry for days or even weeks, coordinating with their pets to drive their prey in circles. Once exhausted, few foes can stand up to a girtablilu's physical prowess—or their deadly venom.

Sidebar - Related Creatures Allied Guardians

As defenders of ancient sites, girtablilus often find themselves in similar territory as maftets. They also occasionally collaborate with garudas and sometimes even wisdom-seeking nagas so long as these creatures maintain respect for the girtablilus' domains.

Sidebar - Additional Lore Bonds of Faith

Girtablilu communities usually form around common beliefs rather than familial bonds, with a greater importance placed on chosen family than blood relations. While rare, there have even been cases of members of other ancestries living among girtablilu communities. When outsiders appeal to study the girtablilu's protected sites or to join a girtablilu community, the divine leader has the final say on who is welcome.