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PFS StandardGuecubu

Sometimes an individual performs acts of horror so unspeakable that the earth they walk on becomes imprinted by their evil. With such villains, even slaying them and scattering their bones can't rid the world of their vile presence. Their souls rise again as guecubus, gruesome skeletons made of scorched bones, rotting flesh, and befouled earth. Guecubus roams the land seeking those they deem responsible for their death.

A guecubu remembers what was done to them, and the memories of their supposed mistreatment fuel their quest for revenge. Guecubus are well-equipped to exact such vengeance. Along with monstrous power and the ability to move through earth, they retain all the cunning they had in life. These creatures are known to kill their enemies one by one, leaving no trace of their presence behind save pebbles and dust.

Recall Knowledge - Undead (Religion): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak GuecubuCreature 7

Legacy Content

Uncommon CE Medium Earth Undead 
Source Bestiary 3 pg. 126
Perception +15; darkvision, tremorsense (imprecise) 60 feet
Languages Common, Necril
Skills Acrobatics +14, Athletics +16, Intimidation +13, Stealth +14
Str +6, Dex +4, Con +3, Int +4, Wis +3, Cha +3
AC 25; Fort +15, Ref +14, Will +13
HP 90 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances electricity 10, physical 10 (except bludgeoning)
Speed 25 feet, burrow 15 feet; earth glide
Melee [one-action] jaws +18 [+14/+10] (agile), Damage 2d8-2+8 piercing plus wrathful misfortunePrimal Innate Spells DC 24 (-4 dmg); 4th shape stone (at will)
Break Ground [two-actions] (arcane, earth, transmutation) The guecubu stomps, and the ground breaks and ripples in a 30-foot emanation, erupting in razor-sharp, crisscrossing spikes of rock that deal 3d8 piercing damage to creatures in the area (DC 24 basic Reflex save). The area becomes difficult terrain and hazardous terrain, with each square dealing 3 piercing damage to a creature that moves through it. A guecubu is immune to these effects. Ground under the effects of a consecrate ritual or a circle of protection spell tuned against evil or chaos can't be affected by this ability.Earth Glide The guecubu can Burrow through any earthen matter, including rock. When it does so, the guecubu moves at its full burrow Speed, leaving no tunnels or signs of its passing.Shove into Stone (arcane, earth, transmutation) When the guecubu successfully Shoves a creature into a stone barrier, the target must succeed at a DC 24 Reflex save or become merged with the barrier, with the effects of meld into stone until the target Escapes (DC 24).Wrathful Misfortune (arcane, curse, enchantment) A creature damaged by a guecubu must succeed at a DC 24 Will save or become cursed with consummate bad luck. The creature becomes clumsy 2. Each time that creature rolls initiative, on their next roll they must roll twice and use the worse result; this is a misfortune effect.

Sidebar - Additional Lore You Again?

A guecubu is one of the clearest manifestations of selfish evil found in the world. They believe they were raised to make their enemies pay for their demise, completely in denial to their own role in those events. Bereft of the henchmen and power they commanded while alive, the guecubu gleefully uses their new powers on those they hate. Many adventurers realize at some point that the guecubu pursuing them is a former foe they believed dispatched.