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PFS StandardOvinnik

The ovinnik is the most ferocious of house spirits, and the only one that will kill if sufficiently angered. They live in granaries, storage rooms, and sheds where food—particularly grain—is kept. Ovinniks resemble bipedal cats but bark like a dog to scare away thieves, and they often demand gifts of milk, pancakes, and dead roosters.

Recall Knowledge - Fey (Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite OvinnikCreature 5

Legacy Content

CN Tiny Fey 
Source Bestiary 3 pg. 137
Perception +16; tremorsense (imprecise) within their entire bound granary or storeroom
Languages Common, Sylvan
Skills Household Lore +14, Intimidation +13, Stealth +15
Str +0, Dex +5, Con +0, Int +2, Wis +5, Cha +3
Master of the Granary A granary with a friendly ovinnik is blessed, as the preserves food from vermin and mold and does a hundred other small tasks. A granary so blessed never suffers from random accidents such as fires, and any checks to Craft, Earn Income, Repair, or Subsist in the granary receive a +2 circumstance bonus. If the ovinnik is unfriendly, such checks take a –2 circumstance penalty instead, as the ovinnik causes devastating fires and infestations and otherwise makes life a misery. A ovinnik must spend a week in a place before these benefits occur.
AC 22; Fort +10, Ref +15, Will +13
HP 74; Resistances fire 5; Weaknesses cold iron 5
Shy A ovinnik is naturally invisible while within sight of their bound granary. The ovinnik can become visible, or even selectively visible—allowing some people to see them.
Speed 30 feet, climb 20 feet
Melee [one-action] claw +15 [+11/+7] (agile, finesse, magical), Damage 2d6+2+2 slashingPrimal Innate Spells DC 23 (+4 dmg); 4th read omens; 2nd augury, burning hands, flaming sphere, purify food and drink (at will); Cantrips (2nd) daze, produce flame
Raise Grain Cloud [two-actions] While in their bound storeroom or granary, the ovinnik slams a paw against the ground, stirring up a cloud of grain dust in an 20-foot emanation. Within this cloud, they gain a +4 status bonus to any fire damage they deal. The ovinnik doubles their fire resistance against this increased damage. The grain cloud dissipates after the first such effect or after 1 minute if no such effects occur.

Sidebar - Additional Lore Ovinnik's Foretelling

Ovinniks, on certain days, might deign to tell the future. Peasants approach the window of the fey's domain and present their bare palms. If the ovinnik touches them with a furred paw, then their family lives will be good. A smooth hand, however, signals brewing strife.

All Monsters in "House Spirit"

NameLevel
Domovoi2
Dvorovoi3
Ovinnik4

House Spirit

Source Bestiary 3 pg. 136
House spirits are shy, often helpful, sometimes wrathful fey that dwell alongside peasants and farmers. They reside in the house, in the yard, in the granary, in the bathhouse—wherever people build and live. Due to this proximity, house spirits often take on the mannerisms or appearance of nearby mortals. Their reclusive nature and tendency to go unseen earned them the moniker of “spirits,” though in truth they are fully embodied fey.

House spirits take an almost parental interest in “their” mortals. Given proper respect, these fey work tirelessly for their charges—they chop wood, care for livestock, mend clothes, sweep the floor, and tend to the stove. If offended, though, the house spirit becomes a menace, frightening animals or children and ruining belongings.

Sidebar - Locations Bound Places

Every house spirit chooses some specific place to be their responsibility and their place of power. House spirits can and do leave, temporarily or permanently, but it's never a trivial decision. Typically, a given location has only one spirit, which gains power if their home is particularly grand. A great palace's domovoi is fearsome indeed.