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PFS StandardNamorrodor

Namorrodor stalk the night, craving the flesh of the living. Though they dwell on the Shadow Plane, the shadowy substances of that plane offer them only the barest sustenance, and they forever seek to cross over onto the Material Plane— yet they can make this journey only on the eve of a death, and only in a place where their plane overlaps the Material. When they manage to make the leap between planes, a shooting star marks their passage.

Attracted by the smell of cooking meat but particularly vulnerable to flame, a namorrodor's most common meal is a traveler who has strayed from their campfire. Unattended babies are a treat so delectable, however, that a namorrodor will risk an encounter with dreaded fire if it spies an opportunity to snatch one. A namorrodor's skin is torn and loose over jutting bones, through which the wind whistles with a distinctive, eerie tone. Able to change between a quadrupedal and bipedal stance, the namorrodor is an admirable hunter.

Recall Knowledge - Undead (Religion): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak NamorrodorCreature 4

Legacy Content

CE Medium Shadow Undead 
Source Bestiary 3 pg. 183
Perception +11; darkvision, lifesense 30 feet
Skills Acrobatics +10, Athletics +11, Stealth +12, Survival +9
Str +4, Dex +5, Con +3, Int +3, Wis +2, Cha +0
Interplanar Lifesense While the namorrodor is on the Shadow Plane, its lifesense extends to the Material Plane as a vague sense with a 100-foot range.
AC 20; Fort +10, Ref +12, Will +9
HP 70; Immunities death effects, disease, paralyzed, poison, sleep; Weaknesses positive 5, fire 5
Whistling Bones (auditory, aura, emotion, fear, mental) 30 feet. Wind whistles through the namorrodor's jutting bones with an eerie tone. A creature entering or beginning its turn in the area must attempt a DC 17 Will save, becoming frightened 1 on a failure (frightened 2 on a critical failure). A creature can't reduce its frightened condition below 1 as long as it's in the aura.Material Leap [reaction] (conjuration, teleportation) Requirements The namorrodor is on the Shadow Plane; Trigger A creature the namorrodor can sense with its lifesense on the Material Plane dies; Effect The namorrodor leaps between planes, appearing on the Material Plane within 100 feet of the triggering creature. It remains on the Material Plane for 24 hours, after which it is recalled to its original location on the Shadow Plane.
Speed 40 feet
Melee [one-action] jaws +13 [+8/+3], Damage 2d8-2+6 piercingMelee [one-action] claw +13 [+9/+5] (agile), Damage 2d6-2+6 piercing plus GrabRanged [one-action] spit +12 [+7/+2] (range 30 feet), Damage 1d8-2+6 bludgeoningBounding Sprint [two-actions] Requirements The namorrodor has nothing in its hands; Effect The namorrodor bounds forward, using four limbs for an extra burst of speed. It Strides twice and makes a single melee Strike at the end of its movement.

Sidebar - Locations Night Stalkers

Since living on the Shadow Plane gives them easy access to broad areas of the Material Plane, tales of namorrodors are told all over the world, from the Storval Plateau's river gorges to the Bandu Hills in northwestern Vidrian, Casmaron's Windswept Wastes, and the river dividing Hongal from the Shaguang desert in Tian Xia. Their names vary, but reports of shooting stars heralding their arrival and their eerie whistling auras are remarkably consistent.