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PFS StandardShabti Redeemer

Cobbled together from broken bits of mortal souls, shabti are facsimiles of wealthy or powerful mortals seeking to escape punishment for their sins upon death. Those rulers and nobles afraid of Pharasma's judgment use the shabti to receive cosmic punishment in their stead. Unaware that they're copies of another soul, shabti endure this fate for some time before being discovered by Pharasma's psychopomps, who reveal the truth to the shabti and strive to met out the avoided punishment to the shabti's creator, using whatever information available. In this case, the shabti is liberated and left to wander Golarion on their own.

Freed but without purpose, many shabti try to recreate the lives that they think they were supposed to lead, replaying out the themes and situations from false memories that fill their heads. Others find themselves tormented for ages by the fact they were solely created to endure punishment for sins committed by another. Some shabti revel in the freedom of their new endless existence, traveling the world in search of sensation and meaning.

A rare few shabti find purpose in aiding Pharasma. They seek to do justice in the god's name and preserve the natural order. Some follow this path as repayment for being freed, while others want to ensure that others don't suffer in their creators' stead.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Shabti RedeemerCreature 5

Legacy Content

Rare NG Medium Humanoid Shabti 
Source Bestiary 3 pg. 229
Perception +10; darkvision
Languages Celestial, Common
Skills Arcana +10, Athletics +14, Diplomacy +12, Medicine +14, Religion +12
Str +4, Dex +1, Con +3, Int +0, Wis +0, Cha +3
Blade Ally The shabti's staff gains the benefits of the disrupting rune while they wield it.
Items dagger, scale mail, staff
AC 26; Fort +16, Ref +10, Will +13
HP 90; Immunities drained
Aura of Courage 15 feet. When the shabti becomes frightened, reduce the frightened value they would gain by 1. At the end of their turn, they reduce the frightened value of all allies in the aura by 1.Glimpse of Redemption [reaction] Trigger An enemy damages the shabti's ally, and both the enemy and ally are within 15 feet of the shabti; Effect The shabti's foe hesitates under the weight of sin as visions of redemption play in their mind's eye. The foe must choose one of the following options:
  • The ally is unharmed by the triggering damage.
  • The ally gains resistance 6 to the triggering damage. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
Immortal Shabti don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead.
Speed 25 feet
Melee [one-action] disrupting staff +16 [+11/+6] (two-hand d8), Damage 1d4+2+7 bludgeoningMelee [one-action] dagger +16 [+12/+8] (agile, finesse, versatile S), Damage 1d4+2+7 piercingRanged [one-action] dagger +13 [+9/+5] (agile, thrown 10 feet, versatile S), Damage 1d4+2+7 piercingDivine Innate Spells DC 21 (+4 dmg); 1st charm
Champion Devotion Spells DC 21 (2 Focus Points) (+4 dmg); 2nd lay on hands

All Monsters in "Shabti"

NameLevel
Shabti Redeemer4
Shabti Slayer16
Shabti Votary18

Shabti

Source Bestiary 3 pg. 229
Cobbled together from broken bits of mortal souls, shabti are facsimiles of wealthy or powerful mortals seeking to escape punishment for their sins upon death. Those rulers and nobles afraid of Pharasma's judgment use the shabti to receive cosmic punishment in their stead. Unaware that they're copies of another soul, shabti endure this fate for some time before being discovered by Pharasma's psychopomps, who reveal the truth to the shabti and strive to met out the avoided punishment to the shabti's creator, using whatever information available. In this case, the shabti is liberated and left to wander Golarion on their own.

Freed but without purpose, many shabti try to recreate the lives that they think they were supposed to lead, replaying out the themes and situations from false memories that fill their heads. Others find themselves tormented for ages by the fact they were solely created to endure punishment for sins committed by another. Some shabti revel in the freedom of their new endless existence, traveling the world in search of sensation and meaning.

A rare few shabti find purpose in aiding Pharasma. They seek to do justice in the god's name and preserve the natural order. Some follow this path as repayment for being freed, while others want to ensure that others don't suffer in their creators' stead.

Sidebar - Additional Lore Liberated Shabtis

While some freed shabtis embrace the false memories of their creators, others look inward, examining every thought with a critical eye as they fashion themselves a new identity. Many enjoy traveling and value new experiences. As immortals, shabtis are patient, and many spend centuries undergoing their journey of self-discovery and becoming.

Sidebar - Additional Lore Religious Expression

Religious shabtis often venerate the deity of the person they emulate, Pharasma, or a psychopomp usher (in honor of the psychopomps that freed them). Others seek solace in the teachings of deities who value self-discovery, freedom, introspection, and travel, particularly Arazni, Arshea, the Black Butterfly, Cayden Cailean, Desna, and Tsukiyo.

Sidebar - Treasure and Rewards Soverign Shabti

Royals of Ancient Osirion bound their souls to hollow figurines called sovereign shabti to create a shabti. This act ensured that upon the royal's death, the sovereign shabti sped up their judgment in the afterlife and created a shabti to suffer their punishment, after which the figurine would crumble.