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PFS StandardShae

Shae are wispy, tenebrous creatures native to the Plane of Shadow. Their amorphous bodies appear in constant states of flux. They cast no shadows of their own, instead gaining and losing umbral energy to nearby shadows that shrink and grow alongside them.

Most shae wear clothing spun from shadows that shift with them, though diplomats sometimes don more conventional garments while entertaining outsiders. Their most distinctive apparel are their white stone masks, which shae don only when they must put on a discernible “face” for interacting with humanoids and similar creatures. They do so begrudgingly, as they consider themselves superior to humanoids, but donning their masks allows them to be more easily understood and thus keeps their interactions with their lessers as brief as possible.

The dynamic between a shae and humanoids shifts when humanoids come to worship a shae, however. A mortal who shows a shae their due deference is worth keeping around, so many shae collect cults of personality or expansive entourages. Even getting a meeting with such a self-important shae can present a challenge that requires one to deal with many layers of hangers-on who insist on vetting the newcomer before wasting the shae's precious time.

According to shae lore, they've transcended the material world and now embody a cosmological equilibrium of reality and illusion. Their claims to metaphysical ascendance and knowledge of the secrets of shadows entice many mortal supplicants to join shae courts and cults. In the shae language, their name means “unbound,” in accordance with their belief that their ephemeral nature makes them free of the moral and social strictures that bind other sentient creatures, and they essentially make a virtue of capriciousness. Shae feel little obligation to follow through with oaths or obey laws, so sealing a compact with a mortal means little to them.

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak ShaeCreature 3

Legacy Content

N Medium Shadow 
Source Bestiary 3 pg. 230
Perception +10; darkvision
Languages Aklo, Auran, Common, Shae, Undercommon
Skills Acrobatics +11, Deception +7, Occultism +9, Shadow Plane Lore +9, Stealth +11
Str +3, Dex +5, Con +1, Int +3, Wis +2, Cha +3
Shadow Shift Being made partially of shadow themselves, shae are concealed in dim light or darkness even to creatures that can see clearly in those light levels.
Items dagger (5)
AC 19; Fort +7, Ref +9, Will +8
HP 30; Immunities precision; Resistances cold 5, negative 5
Counterattack [reaction] Trigger The shae is targeted by an attack from an adjacent creature that misses due to the shae being concealed; Requirements The shae is aware of the attack; Effect The shae makes a Strike against the attacker.Slip [reaction] Trigger A creature moves adjacent to the shae; Effect The shae teleports to a clear space adjacent to another creature they can see within 30 feet.
Speed 25 feet, fly 35 feet; swift steps, tenebral form
Melee [one-action] dagger +11 [+7/+3] (agile, finesse, versatile S), Damage 1d4-2+5 piercing and 1d6 coldRanged [one-action] dagger +11 [+7/+3] (agile, thrown 10 feet, versatile S), Damage 1d4-2+5 piercing and 1d6 coldOccult Innate Spells DC 19 (-4 dmg); 7th plane shift (self only; to Shadow Plane or Material Plane only); 4th gaseous form (at will); Cantrips (2nd) chill touch, detect magic
Bide [two-actions] The shae prepares to take action against their foes, watching their opponent and waiting for the right opportunity to respond. The shae gains a second reaction until the start of their next turn, though they still can't use more than one reaction on the same triggering action.Swift Steps The shae's movement doesn't trigger reactions.Tenebral Form The shae can Fly at full Speed in gaseous form.

Sidebar - Related Creatures Children of Shadows

Though rare, shae occasionally engage in relationships with mortals, resulting in children born as fetchlings. Though shae maintain a cool superiority over their mortal children, fetchlings who join a shae's cult are placed in positions of authority over other mortals and receive blatantly preferential treatment.