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Gumiho

Gumihos are legendary nine-tailed fox creatures who, when disguised in humanoid form, use charm and guile to lure prey deep into the forest before revealing their true form and striking. The green-eyed canids use brutally sharp fangs to tear out their victim's throat and feast on their liver. Those few who survive a gumiho's trap recall the canid's eerie green eyes as well as a strange marble amulet warn around the monster's neck.

Old stories claim that a fox transforms into a gumiho once it has lived for a thousand years, quadrupling in size, growing eight additional tails, and gaining the power to change shape. Terrifyingly, it also gains an insatiable hunger for the livers of people. This hunger is so closely connected to a gumiho's power that if it abstains from eating liver for one thousand days, the gumiho loses its magic and permanently takes on its humanoid guiseā€”also losing its evil nature in the process.

Recall Knowledge - Fey (Nature): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak GumihoCreature 16

Legacy Content

Uncommon CE Medium Fey 
Source Pathfinder #168: King of the Mountain pg. 81
Perception +29; darkvision, scent (imprecise) 60 feet
Languages Common, Sylvan
Skills Acrobatics +28, Deception +31, Diplomacy +31, Society +26, Stealth +28
Str +4, Dex +8, Con +5, Int +6, Wis +6, Cha +9
Guileful Charm (emotion, enchantment, incapacitation, mental, occult) Any creature that converses with a gumiho must attempt a DC 35 Will save. The creature then becomes temporarily immune for 24 hours.
Critical Success The target is unaffected but knows the gumiho tried to charm it.
Success The target is unaffected.
Failure The target is affected by the failure effects of 4th-level charm.
Critical Failure The target is affected by the failure effects of dominate.
Items fox marble
AC 37; Fort +24, Ref +30, Will +27
HP 290; Immunities charm; Weaknesses cold iron 15
Speed 40 feet
Melee [one-action] claw +29 [+25/+21] (agile, finesse), Damage 3d8-2+18 slashingMelee [one-action] jaws +29 [+24/+19] (finesse), Damage 3d12-2+18 piercingOccult Spontaneous Spells DC 36, attack +28 (-4 dmg); 9th power word kill (1 slot); 8th disappearance, power word stun (2 slots); 7th project image, warp mind (2 slots); 6th dominate, repulsion (3 slots); 5th subconscious suggestion (3 slots); 4th charm, invisibility, sleep (4 slots); 3rd enthrall (3 slots); Cantrips (9th) dancing lights, daze
Change Shape [one-action] (concentrate, polymorph, occult, transmutation) The gumiho changes into humanoid or fox shape. Their humanoid shape has a specific, persistent appearance but their true form is their fox shape. In humanoid shape, the gumiho uses their original size, loses their jaws strike but retains their claws strike, and their Speed is reduced to 25 feet. A gumiho is never able to completely conceal one of their nine tails through this transformation.Sapping Critical [free-action] Trigger The gumiho critically hits with a claw or jaws Strike; Effect The gumiho uses its fox marble to channel the life force lost by the target and heal for half the amount of damage dealt.

Sidebar - Treasure and Rewards Fox Marble

A gumiho wears a strange green amulet around its neck. This fox marble stores all of the gumiho's knowledge. By focusing on the marble, a gumiho can perfectly recall anything it has experienced in its lifetime. A creature who manages to steal a gumiho's fox marble is lucky indeed, for they can also use it to access the gumiho's memories. However, if the gumiho still lives, the vengeful fox will stop at nothing to recover its marble.

Whoever wears a fox marble gains a +2 item bonus to all checks to Recall Knowledge.