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Grave Spinosaurus

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Grave SpinosaurusCreature 14

Legacy Content

Unique N Gargantuan Animal Dinosaur 
Source Pathfinder #166: Despair on Danger Island pg. 32
Variant spinosaurus
Perception +26; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +24, Athletics +28 (+30 to Swim)
Str +9, Dex +5, Con +7, Int -4, Wis +3, Cha +3
Deep Breath The grave spinosaurus can hold its breath for 4 hours.
AC 28; Fort +21, Ref +19, Will +17
HP 260
Speed 40 feet, swim 30 feet
Melee [one-action] jaws +28 [+23/+18] (deadly d12, reach 20 feet), Damage 3d12-2+15 piercing plus GrabMelee [one-action] claw +28 [+24/+20] (agile, reach 15 feet), Damage 3d8-2+15 slashingPouncing Pin [two-actions] The grave spinosaurus Strides and makes a Strike at the end of its movement. If the Strike hits, it deals damage as normal and the grave spinosaurus makes an Athletics check to Trip the target. This check counts toward the grave spinosaurus's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes the check.Rip and Tear [one-action] Requirements The grave spinosaurus has a creature grabbed in its jaws; Effect The grave spinosaurus reaches up, slashes the creature it has grabbed with its claws, dealing 6d10 slashing damage (DC 34 basic Reflex save) and 2d6 persistent bleed damage.Staggering Sail [two-actions] (incapacitation) Requirements The grave spinosaurus is swimming on the surface of water; Effect With a powerful lunge to the side, the grave spinosaurus uses its sail to slap the water's surface, creating a crushing wave that deals 8d6 bludgeoning damage in a 30-foot cone. Each creature in the water in the area must attempt a DC 34 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is slowed 1 until the end of its next turn.
Critical Failure The creature takes double damage and is stunned 3.
Swallow Whole [one-action] (attack) Medium, 3d12+12 bludgeoning, Rupture 36